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Abstracts

Digital Bodies and Disembodied Voices: Virtual Idols and the Virtualised Body

Daniel Black

Prosthetics Making Sense: Dancing the Technogenetic Body

Erin Manning

Cultural planning and Chaos Theory in Cyberspace:some notes on a Digital Cultural Atlas Project for Western Sydney

Bob Hodge and Elaine Lally

The Case of 'Mafiaboy' and the Rhetorical Limits of Hacktivism

Gary Genosko

Contact Aesthetics: At the Threshold of the Earth

Warwick Mules

Domestic ICTs, Desire and Fetish

Michael Arnold, Martin Gibbs & Chris Shepherd


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Abstracts

Daniel Black - Digital Bodies and Disembodied Voices: Virtual Idols and the Virtualised Body

The Japanese virtual idol, a computer-generated media celebrity, is a product of an historical moment in which structures of data have seemingly supplanted physical materiality. The attempt to create a media personality entirely from digital code highlights both a long-standing obsession with simulating the life of the human body by technological means, and some of the ways in which the human body is coming to be seen as gathered into structures of information ownership and exchange. These themes are discussed in relation to the career of Yuki Terai, the world's most successful virtual idol.

Erin Manning - Prosthetics Making Sense: Dancing the Technogenetic Body

Explorations of new technologies and dance often focus on the difficulty of locating gesture-as-such. For the practitioners of dance and technology the exploration of movement is intrinsically related to how to locate where a movement begins and ends in order to map its coordinates within a sensitive system. Yet, the question "What is a gesture? (and how can the computer recognize one?)" may direct the techno-dance process toward establishing a kind of grammar of movement that would — paradoxically — be more likely to tie the body to some pre-established understanding of how it actualizes. "Mapping" gesture risks breaking movement into bits of assimilable data, of replicating the very conformity the computer software is seeking to get beyond. Instead of mapping gesture-as-such, this paper therefore begins somewhere else. It seeks to explore the technogenetic potential of the wholeness of movement, including its "unmappable" virtuality. The unmappable — within a computer software program — is the aspect of movement I call pre-acceleration, a virtual becoming — a tendency toward movement — through which a displacement takes form. If a vocabulary of gesture is to be reclaimed as part of what can be stimulated in the encounter between dance and new technology, it must be done through the continuum of movement, through the body's technogenetic emergence in the realm of the virtual becoming of pre-acceleration.

Bob Hodge and Elaine Lally - Cultural planning and Chaos Theory in Cyberspace: some notes on a Digital Cultural Atlas Project for Western Sydney

This article explores the intersection between digital technologies and cultural planning. New information technologies ought to enable more powerful planning strategies. Yet a common seductive vision of planning is mirrored by utopian claims for cyberculture, which often fall short of the hoped-for reality. We suggest that one problem is the linear thinking common to mainstream planning and digital thinking, which leads to a cumulative lack of fit with the non-linear (chaotic) world of social action. We draw on chaos and complexity theory to reframe planning problems and develop more creative digital strategies in a specific location, Western Sydney, using and adapting Geographic Information Systems.

Gary Genosko - The Case of 'Mafiaboy' and the Rhetorical Limits of Hacktivism

This article analyses the "Mafiaboy" case of 2000, in which a teenage hacker from Montréal brought down several blue chip American Web sites. What makes the subsequent court case compelling is that the categories and distinctions developed in the academic literature on hacker culture were shown to fit the Mafiaboy case too perfectly. They circulated with ease across defense and prosecution lines, yet upon closer inspection reveal themselves to be empty containers and rhetorically hollow. Via content analysis of an extensive media dossier, it is demonstrated that the mundane reality behind the media hype surrounding the case challenges the popular and political perception of the "hacker". Mafiaboy himself may have also discovered the incommensurability of his imagined future as a hacker legend and corporate security expert employee, and his everyday reality as a computer loving teen whose curiosity passed over into mischief with data, and beyond.

Warwick Mules - Contact Aesthetics: At the Threshold of the Earth

This article develops the idea of contact aesthetics as an expansion of Anna Munster's call for an approximate aesthetics which explores the disjunctive affectivities of computer mediated experiences as they are played out on the human body. It argues that the experience of disjunctive proximity is not specific to digital art but is better understood as part of the experience of modernity itself. Drawing on the work of Jean-Francois Lyotard and Jean-Luc Nancy, it proposes contact aesthetics in terms of the gesture as the touching of the body to the world.

Michael Arnold, Martin Gibbs & Chris Shepherd - Domestic ICTs, Desire and Fetish

This paper argues that Information and Communication Technologies (ICTs) lend themselves to fetishism and the intense affective states that fetishism involves. This understanding enables an exploration of ICTs and their place in everyday life that attends to subject-object relations. To explicate the argument, the authors present a case-study of "Matthew"; a hoarder and collector of ICTs. Through this case they develop a perspective on ICTs that goes beyond instrumental understandings of ICTs as inter-personal mediators and perspectives that focus on acquisition-consumption semiotics, to enable an analysis of the intrapersonal dynamic that circulates between subject, object, and desire in late modernity.

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