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Issue 7 - distributed aesthetics
Entropy And Digital Installation
Susan Ballard
School of Art, Otago Polytechnic
In the lives of emperors there is a moment which follows pride
in the boundless extension of the territories we have conquered
… There is a sense of emptiness that comes over us at evening
… It is the desperate moment when we discover that this empire,
which had seemed to us the sum of all wonders, is an endless,
formless, ruin, that corruption’s gangrene has spread too far
to be healed by our sceptre … Only in Marco Polo’s accounts
was Kublai Khan able to discern, through the walls and towers
destined to crumble, the tracery of a pattern so subtle it could
escape the termites’ gnawing. (Calvino, 1997: 5-6)
Since, ordinarily, channels have a certain amount of noise,
and therefore a finite capacity, exact transmission is impossible.
(Shannon, 1948: 48)
What would it mean if communication were exact? That, in spite
of the real, material, spaces of message, channel, format, filters,
modulations, mediation, and plain old error, it might be possible
to exclude all noise and see through to some pure space of connection
and transmission. Despite my curiosity, I suspect the result would
be disappointingly dull, or simply redundant. The search for perfect
communication is as pointless as trying to find an audio space
not infected with electromagnetic waves, or a gallery space where
only one work is apprehended at a time. Our communications spaces
are always already determined by the varieties of noise that constitute
their surfaces. In scientific and informatic models there are
laws that repeatedly demonstrate the futility of any attempt to
maintain purity as a static form. Key to these demonstrations
is the role of entropy. Entropy is both a force and a probability
measure. This essay examines shifting roles and definitions of
entropy in two recent digital installations. What I suggest is
that an understanding of the operations and implications of entropy
helps us to unpack operations of noise and materiality in these
works. The installations discussed here use the tools of distributed
media at the same time as they locate themselves within the physical
spaces of the art gallery. Furthermore, a focus on entropy and
its role in digital installation acknowledges that both information
theory and aesthetics are themselves impure and inexact.
In the two works discussed in this essay, the networked systems
of digital media stretch the spatial and temporal coordinates
of gallery installation. It is not possible for a viewer to stand
before or within the work and see all of its elements. Instead,
the works contain what Eco terms ‘intrinsic mobility’ (Eco, 1989:12).
That is, the works can be understood as ‘elementary structures
which can move in the air and assume different spatial dispositions.
They continuously create their own space and the shapes to fill
it’ (Eco, 1989:12). Operating across analogue and digital media,
not necessarily located or contained within the physical spaces
of the gallery, these works bring together a distributed model
found in Eco’s ‘open work’ with the informational notion of entropy.
Additionally, through their embrace of entropy these works extend
our understandings of materiality in digital media and thus question
relationships between aesthetics and media. This essay locates
entropy and noise at a crucial juncture for digital materiality.
A remapping of entropy is central to a discussion of digital installation
for the very reason that the works themselves suggest the operations
of noise as a force for distribution, and highlight a potential
new aesthetic mode that focuses on mobility and transformation.
Entropy is a statistical measure; in particular, it is a measure
of probability. When devising his mathematical model for information
theory, Shannon (1948) borrowed the term entropy from thermodynamics.[1]
What interested Shannon was the possibility
for information to become a material quality which could be measured,
rather than a vague medium through which meaning was conveyed.
When examining the heat exchange processes of thermodynamics in
1865 Clausius coined and defined the word entropy to mean ‘transformation
content’ (von Baeyer, 2003: 91-92). Entropy was used as a measure,
not of the loss or gain of energy (for according to the first
law of thermodynamics the sum of energy is always constant), but
a measure of the energy that was dissipated and broken down into
less and less usable packets within a closed system (Spielberg
and Anderson, 1987: 108). Today, entropy is still used as a measurement
of the speed and gradual increase of the energy in any given system
that can no longer be transformed into useful work or heat. Whenever
energy is transformed it becomes degraded. Without an injection
of fresh differentiated structures a closed system will become
fully dispersed, and as undifferentiated matter, it will suffer
what has been termed ‘heat death’ (Spielberg and Anderson, 1987:
125). This tendency towards maximum entropy is the second law
of thermodynamics. Over time, entropy at work within a closed
system leaves more and more energy unworkable.[2]
However, because there are so few truly closed
systems, the statistical character of entropy means that entropy
becomes more the ‘measure of that state of maximal equiprobability
towards which natural processes tend’ (Eco, 1989: 48) rather than
a finalizing statement. Entropy is itself not the tendency towards
unworkable systems, but the measurement of that tendency.
Shannon, too, wanted to challenge the operations of a closed
system, and overcome the different roles that noise held within
information transmission. He saw a similarity between his probability
function called ‘information’ and the probability function called
‘entropy’ (Shannon, 1948: 20). It was clear that both information
and entropy were statistical measures. Shannon turned to thermodynamics
for his terms, arguing that a mathematical discussion of information
required a study of force and measure, rather than meaning and
reception. For Shannon, both force and measure were about distributions
and probabilities, something that the statistical measure of entropy
proved. Although he presented us with a problematically linear
approach to communication, Shannon also addressed the environmental
impacts of communication by locating noise in two crucial places
in his equation. Firstly, noise was defined as entropy found and
encoded within the message itself. This for Shannon was an essential
and positive role; entropy at the source invited continual re-organisation
and assisted with the removal of repetition enabling faster message
transmission. The second position he accorded noise was external,
that is, noise introduced to the message channel whilst in transit.
External noise confused the purity of the message, whilst equivocally
adding new information. If it produced the same received signal
every time, Shannon called the disturbance distortion. If the
received signal changed constantly, the disturbance was called
stochastic noise (Shannon, 1948: 19). In both external roles noise
actually made additional information. Consequently, Shannon concluded
that without noise there cannot be information. The two
became intimately connected through the measure of entropy. In
the absence of inherent meaning, noise was found to determine
the existence of the very thing apparently determined to eliminate
it. He wrote:
The first defining expression has already been interpreted
as the amount of information sent less the uncertainty of what
was sent. The second measures the amount received less the part
of this which is due to noise. The third is the sum of the two
amounts less the joint entropy and therefore in a sense is the
number of bits per second common to the two. Thus all three
expressions have a certain intuitive significance. The capacity
C of a noisy channel should be the maximum possible rate
of transmission, i.e., the rate when the source is properly
matched to the channel. We therefore define the channel capacity
by C Max H x Hy x where the maximum is with respect to
all possible information sources used as input to the channel.
If the channel is noiseless, Hy x 0. The definition is
then equivalent to that already given for a noiseless channel
since the maximum entropy for the channel is its capacity. (1948:
22)
Without noise and entropy there could not be a functioning channel.
It is this dependant relationality that excited Shannon about
entropy. In its first role, entropy could measure both noise and
information. And in its second role entropy was the disturbance
to these measures, entropy as noise was the material distortion,
disturbance, or surface through which information traveled.
The relevance of Shannon’s model for digital installation is
in the relationship it establishes between material distortion
and media surface. As well as distorting the clear surface of
materiality, entropy as a measurement of that system introduces
noise. When entropy is evoked in digital installation this dual
role of measure and material force becomes further complicated.
Although a digital installation is not a classical closed system
- in fact the essential intervention of a viewer means it cannot
ever be closed – a focus on entropy can offer a new vocabulary
and a new set of concepts in which to discuss what goes on in
digital installation. If digital installation is understood through
an analysis of shifting materiality, the manner in which entropy
actually introduces and defers the material becomes fundamental.
The remainder of this essay will focus on two recent digital installations,
Ronnie van Hout’s On the Run (2004, City Gallery Wellington,
NZ), and Alex Monteith’s Invisible Cities (2004, The Physics
Room, Christchurch, NZ). In van Hout’s On The Run entropy
is both the force by which a viewer can engage directly with the
work, and a tool for the measurement and transformation of the
work’s borders. In Monteith’s Invisible Cities entropy
is a model and apparatus for the materialisation of description.
Not necessarily immaterial or singularly material, the digital
installation finds its mathematical equivalent in Shannon’s impure,
noisy, transformative and entropic communications model. When
working across networked media, as both these works do, Clausius’s
idea of ‘transformation content’ becomes even more pertinent (von
Baeyer, 2003: 91-92). It is possible to see how entropy in these
installations is more than a pessimistic description of decay,
and instead operates as a productive force for, and measure of,
material transformation. This is because ‘the entropy of a substance
determines whether it will exist as a solid, liquid, or gas and
how difficult it is to change from one such state to another’
(Spielberg and Anderson, 1987: 106).

Ronnie van Hout, On the Run, 2004. Exterior view.
Van Hout’s On the Run (2004) takes the digital tropes
of interactivity and presence and through the invocation of entropy
as a networked force, gives the viewer a way to become complicit
in the artist’s desertion of his own work. In the gallery is a
large architectural form built from plywood. It could be read
as a maze of packing crates, abandoned at the end of the gallery,
or a basic house designed for a person to inhabit the gallery.
A small trap door, a number of bolted flaps and two entrance/exit
spaces punctuate the surface. The front doorway entrance is open,
and the viewer must slip through an uncertain gap to enter the
confines of the work. Like the First World War gun emplacements
scattered on the coastal harbours of New Zealand, the inside spaces
and the external space do not appear to be aligned. Viewers find
themselves within the deadened sound space of a thin wooden corridor.
There is the sense that the work is some kind of architecture
of confinement. On our right is a large glass pane that lines
a cell room. Leaning over and pressing our noses against the glass,
we can make out what seems to be the sleeping figure of an inmate
on a low army camp stretcher. His cell is littered with detritus
from an artist’s studio, including recognisable incarnations of
van Hout’s other works, marquettes, embroidery, and multiple pieces
of screwed up A4 white paper. There seems to be some kind of escape
plan or map sketched on one. The prisoner has been busy in his
cell. The sleeping figure is at first shocking, how does he breathe
in there? Suddenly it is obvious that although the room shows
evidence of recent habitation, the prisoner has escaped, his form
is only just covered by the green wool blankets, his head a stuffed
bag. The mess of the cell room recently inhabited by the prisoner,
apparently van Hout himself, offers fragments and clues to the
operations that may have occurred within the space to enable his
escape.

Ronnie van Hout, On the Run, 2004. Installation view.
There is no sound at all in this space and there is not enough
room for the viewer to turn around to exit. The closeness of the
air is cloying, and the deadened atmospherics imply that we are
somehow underground. Where to now? Deeper inside the space and
around a sharp bend the viewer encounters the figure of a guard
dressed in army camouflage fatigues sitting before a computer
monitor with his fist raised. He is an uncannily realistic figure
– bearing a striking resemblance to van Hout. The guard has obviously
neglected to look to the glass in the cell, and as a result has
lost his charge. To find out why, we must stand too close to him,
and peer over his shoulder, over his lifted fist. On the screen
before him are endless messages. Scrolling across the screen are
SMS messages and emails posted from the artist (the prisoner,
on the run), visitors to the exhibition and distant onlookers.
Alongside the artist, the audience has sent posts offering the
warden advice on where to locate the artist/prisoner, or gleeful
messages of escape.[3]
‘where am I?’
‘Ann & Stephanie are on the run.’
‘you’ll never catch me! mwa-ha-ha-ha!’
‘Squirrels are like cigarettes, neither are dangerous until you
put them in your mouth and set fire to them.’
‘I can see you. I know what you’re up to. I’m coming to get you.
Watch out…..ha ha ha!’
‘LOOK OUT!!!!!!!! there’s something BEHIND you…’
‘I am watching…’
I will Not GiVe uP’
‘blah blah blah I escaped your crap jail!’
Sleep with one eye open…’
always a man on the run.’
‘We Are Watching You… We Know where you live… We are Stalking
U.’
‘NAT N LUCE R 2 HOT MAMA’S.’
‘the longest childhood is that of man himself growing into self-knowledge.’
‘it looks real.’
‘Hey kids in the room I am saying hello.’
‘the brilliance of my mind has slipped away. When I wasn’t looking
caz.’
‘the evidence lies in your t-shirt.’
‘Ha. I know who you really are.’
‘GO RONNIE GO.' ‘
‘”a map of the world that does not include utopia is not worth
even glancing at”Oscar Wilde.'’
‘don’t know much about art but great nosh at the opening…’
‘C U at t-e vault on w!ll!5 5f.’
‘just like Ward 27 @ Wellington.'
Reading the posts there is ambivalence surrounding the positions
adopted by the audience or the artist. Some offer advice as another
voice helping the prisoner out. Others, inhabiting the space as
textual avatars, write as the prisoner himself. The broader assumption
is that participants became assimilated into yet another of van
Hout’s personas.[4] As
van Hout infiltrates their phone systems, they pay for the artist
to stay on the run, keeping the ball going. Van Hout uses these
records of networked media to disrupt the closed spaces of the
installation. By including the messaging options van Hout suggests
that a viewer must adopt both an embedded and a mobilised position
in order to engage fully with the work. Not only must we be where
the artist is not, in order to interact fully we must also be
away from the structural object.
By sending messages on van Hout’s behalf, gallery visitors assume
the role of the artist, momentarily taking the starring role in
an ever-changing present of the screen. Present, yet not present,
the artist’s escape can be charted through these posted messages;
they are a reminder of the warden’s failure to contain him. There
are a number of entropic forces at play here. Reliant on the improbability
of escape, and the reassurance of repetition in the messages before
him, the warden does not leave his chair to check the cell. His
adherence to a model of information as repetition, redundancy
and order has foiled him. Deleuze identifies this concentration
of information, and reliance on analogue spaces of confinement
as central to the operations of the disciplinary society (1992).
Following Foucault, Deleuze argues that within the disciplinary
society the individual is subject to the watchword or signature
and is forced to conform to particular architecture molds. In
On The Run this model is shown to lose its effectivity,
due in part to its inherent entropy. Although the prison guard
has established spatial and informatic controls, the prisoner
has slipped his grasp. This is because the prisoner is aware of
a second mechanism of control, that of modulation. For Deleuze
the society of control (which follows the disciplinary society)
is digital, and it can be measured, not by static media or the
reassurance of fixed architectures but by codes. ‘The numerical language of control is made of codes that mark access
to information, or reject it’ (Deleuze, 1992: 5). Enclosed within
continuous networks the prisoner has used the very network of
enclosure, and the access to information afforded by the network
to map his escape. On The Run makes us aware of the interleaving
of these two systems. Neither the network of the society of control
nor the entropic machine of the disciplinary society is a closed
system. Both are shown to have spaces for escape.
On The Run locates escape as a temporal
activity. Entropy is tied to duration, and the movement of entropy
is always forward, toward greater entropy. Entropy cannot flow
backward. Nevertheless, within the macroscopic durational force
of entropy small pockets of discrete ‘order’ persist. Arnheim
and others use the example of the entropic force of a small child
in a bedroom, claiming that once the child has passed through
the system of a bedroom it is impossible to discern the original
order of the space (1971). Arnheim rightly points out that small
pockets of order are the key focus of any child’s room, and the
interpretation of whether the structure is ordered or disordered
depends on the perspective of the observer on the system. In On
The Run the confined but messy system of the cell block reflects
this relationship. Entropy has spun the prisoner away, and looking
into the cell it is easy to see the clues and traces of its ongoing
dissipation. Positioned so that he is unable to see directly into
the cell room, van Hout’s guard reads the external ordered structure
as a sign of control, allowing him to disregard any minor infringements
as simply ‘mess.’ Entropy is found operating as both singular
event (the escape of the prisoner) and generator of further leaks
and flows (the apparent ‘order’ authorised by the SMS messages
as they appear on the screen.) The work operates across distributed
and entropic temporalities rather than within the fixed duration
of the gallery.
Van Hout introduces further clues regarding
the space’s transformation. Like all architecture of detention,
the prison itself is positioned at a remove from ‘normal’ life;
it is a closed finite environment. When entering the space, on
the viewer’s left is a large flat screen monitor showing an ever
so slightly moving image of an idyllic lakeside (a kind of mimetic
window). The lake is redundant enough to be any lake in New Zealand,
non-specific enough to be any lake with deciduous poplars at its
banks, and familiar enough to be anywhere. This is nostalgia and
kitsch (both tropes dependant on redundancy; that is, they do
not make us think but show us somewhere we already know) repackaged
as location. The scene becomes a place-holder or sign of the desire
for the removal of entropy. It is the seemingly perfect environment,
in which duration is stilled and the scene (nature) has not been
overtaken by the potential entropy contained within the cell or
the prison. The window/screen offers both a panorama of normality
and a scene of unattainable perfection, and is a further indication
of the necessity of entropy as a force and measure, a tool to
read the system. Unfortunately the guard watching his monitor
knows nothing of this, because he relies on a standardised model
of interactivity that excludes entropy. He believes that if he
looks long enough, enough information will come. But due to the
redundancy of his system – tell me you are still here, and I will
believe you - ‘I’m still here’ becomes equated with ‘I’m on the
run’ and he receives no information. In informational terms, he
has no entropic uncertainty measure, only the certainty of his
position and the authority of his glass box. He has made this
mistake because he has dismissed entropy as some kind of random,
undifferentiated matter irrelevant to the study of systems.
In Entropy and Art Arnheim both presents
and questions this reductive model of entropy as undifferentiated
matter, leakage and flow (1971). Arnheim is most concerned with
the threat to order that the uncritical application of entropy
principles to art practice pose. Separating out informatic and
thermodynamic definitions of entropy, Arnheim argued that the
accepted notion of entropy within thermodynamics ignores the larger
structure or form, and instead focuses on the microscopic arrangements
within the structure. He calls this focus on systems or sequences
absurd, and suggests that we must return our gaze to the ‘preserved
islands of order everywhere’. The ‘ludicrous’ nature of entropy
for Arnheim is further encapsulated in the fact that within informatic
definitions of entropy order itself becomes defined as ‘improbable’.
The absurdity of disorder leads him to ask ‘Now what sort of sequence
of events will be least predictable and therefore carry a maximum
of information?’ His reluctant answer is that ‘the least structured
sequence will be called the most orderly.’ His example is found
in a pack of cards. The least likely probability is that a pack
of cards would end up identical (or ordered) after subsequent
shuffling. His own equation of probability with predictability,
and the broader dismissal of structure which he sees occurring
in systems leads Arnheim to declare the tension of the second
law of thermodynamics to be at its very worst anti-Darwinian.
The most extreme exemplars of what he saw as entropy gone mad
are found in Arnheim’s footnoted references to minimalism, experimental
music and avant-garde film.
Arnheim's dislike of the connections drawn
between information and entropy in the above examples lead him
to argue for the realignment of information with order. As such
he did not dismiss the necessary role of entropy, but resisted
what he saw as its unnecessarily dominant role in art practice.
Although he argues that an awareness of entropy is necessary for
the perfect artwork to reach a position of equilibrium, a point
of order and maximum entropy, he argues that current (1971) social
relaxations of the ‘demands of organised experience’ mean that
many artworks take the ideas of entropy too far, resulting in
‘the shapelessness of accidental materials, happenings, or sounds.’
His targets here are performance, improvisation and conceptual
art. That is, any works that do not appear to adhere to an external
structure, or desire a stability of order. As he explains: ‘Mere
noise involves a minimum of structural tension and therefore calls
for a minimum of energy expended by producer and recipient, in
spite of creating the illusion that much is going on.’ By establishing
hierarchies for the appropriate employment of entropy and noise,
Arnheim reaches the end of his text sounding very much like van
Hout’s prison warden looks; watching his monitor for any sign
of order, and unaware of the ‘impossibility’ of ‘exact transmission’
(Shannon 1948: 48). The difficulty for Arnheim is in the unachievable
resolution of Shannon’s dual definition of entropy as both function
and parameter for a system.
The analogy made by Shannon between entropy
as material force, and entropy as probability measure becomes
significant here. As uncertainty, noise and entropy work together
in the threefold process of measuring efficiency . Shannon does
not dismiss noise but locates it as a crucial determining capacity.
Without entropy there cannot be capacity. Arnheim’s formalist
ideal of order without noise does not admit transformative movement
as a quality of the art work. As entropy increases the useable
capacity of the channel shrinks and it is necessary to employ
other models of distribution that focus on the transformative
rather than the fixed. As I have mentioned, Deleuze connected
entropy specifically with the disciplinary society arguing that
the subsequent society of control (in many ways more insidious)
is reliant on the leakage and noise of distribution, whether through
code, modulation or incorporation. Present within this society
of control is an expanded notion of entropy, which is not specifically
tied to closed systems. This expanded notion of entropy is central
to the second work discussed here, Invisible Cities (2004)
by Alex Monteith. The source of Monteith’s work is located in
the novel Invisible Cities by Italo Calvino. In the novel
Marco Polo describes the movement of entropy outside of the closed
system:
"I have also thought of a model city
from which I deduce all the others,” Marco answered. “It is
a city made only of exceptions, exclusions, incongruities, contradictions.
If such a city is the must improbable, by reducing the number
of abnormal elements, we increase the probability that the city
really exists. So I have only to subtract exceptions from my
model, and in whatever direction I proceed, I will arrive at
one of the cities which, always as an exception, exist. But
I cannot force my operation beyond a certain limit: I would
achieve cities too probable to be real". (Calvino, 1997:
69)
In the installation Invisible Cities
(2004) Monteith draws on the languages and objects found in Calvino’s
novel to activate a trawling of Internet image spaces.

Alex Monteith, Invisible Cities, 2004.
Installation view.
Invisible Cities is a record of the
interrelationship between entropy and information in the visualization
of a search engine. Monteith isolated two thousand noun groups
from Calvino’s book. Using a code written by Sean Kerr to limit,
and to some extent automate the AltaVista search engine, Invisible
Cities (the installation) brings up linked images based on
these terms every twenty seconds. One large projection fills the
whole end wall of the gallery, its screen continuously projecting
the AltaVista search results. The work deceptively fulfils Shannon’s
definition of information as quantity measure and its conflation
with an extended, or distributed notion of entropy. There is already
a reliance on the structures of fragmentary narrative and subtle
variation within Calvino’s book; Monteith adds to this a new action
as the book becomes reduced to nouns and is fed or filtered through
the search engine. Invisible Cities get searched, sorted,
arranged and manipulated as visual images rather than descriptors.
Calvino’s novel plays out the impossibility
of mythical and unmediated communication. The book documents conversations
between Kublai Khan and his emissary Marco Polo. Polo is sent
out to the far reaches of Khan’s empire to bring back tales of
the cities he finds there. As the novel progresses both Polo and
Khan become increasingly aware of certain amounts of noise gnawing
in their conversations – what Shannon would call the ‘conditional
entropy’ of their messages (1948: 20). In spite of his desires
to hear more and to believe in the greatness and strangeness of
his kingdom Khan begins to distrust the descriptions he is hearing.
Polo is describing only one city, his home – Venice. Both hide
their awareness or distrust of the tales being told, because,
as Shannon would later inform them, entropy offers a significant
tool by which they can each measure the exchange of information.
Disclosed, entropy might vanish, and the story would be finished,
uncertainty removed at both source and reception would lead to
redundancy. Nothing more could be learnt, no more cities could
be visited, no more stories could be told. To hold off redundancy,
Khan and Polo concentrate on the objects found within the cities.
Monteith picks these objects up, and sends
them back out to the farthest reaches of a different kind of empire
but one equally distributed. As they return they too bring different
tales of their locations, and contain inadequate informational
relationships. In this way Monteith sets into play the entropic
forces of distribution, again as a probability measure. In a text
so intimately concerned with information Calvino makes us as readers
complicit in the agreement that entropy is not only necessary
but also essential (in both senses) for the continuation of the
story. Entropy determines, delays and distorts the materiality
of Venice as it is described through inventory, narrative and
measure within the novel. Paradoxically then, in Calvino’s Invisible
Cities entropy both causes and defers material decay, whilst
also recording and perpetuating the narrative’s movement towards
its conclusion. Entropy operates at a macro-material level within
the structures of the story, as well as generates the sequences
that determine the micro-material events of the narrative. It
is both a complex force and a measure of that force.
There are a number of apparently random occurrences
in the viewer’s anticipation of the installation. Firstly, the
images produced may not be exactly what are expected from the
search term. Secondly, the selection of nouns appears arbitrary
until the context of Calvino’s Invisible Cities is understood.
Lastly, the viewer’s visible intervention in the space means that
no one experience is like any other. However, Invisible Cities
operates through entropy not randomness. The appearance of a particular
image inside the search engine database is reliant on a previous
identification of image with text, on a series of decisions that
have lead the work to this material point. Determined either by
the search engine and its rules or by the individual who has placed
the image into the databases of the Internet, there are factors
that limit this seemingly infinite system. The work is not random
nor indeterminate but entropic. If something improbable introduces
order (or in Polo’s case - reality) then its probability or number
of bits ‘per second common to the two’ can be understood as its
material (Shannon 1948: 20). This is how as a quantity measure
entropy comes to share its definition with information rather
than randomness. In the installation Invisible Cities
there is a further doubling of this relationship. In front and
to the side of the large screen projection are a monitor, camera,
another smaller projection and other assorted electronics. Using
the same code as the Calvino search a second iMac conducts a live
examination of its own contexts and surroundings by sending AltaVista
search terms drawn from objects in the room: ‘….RCA, Imac, Tripod,
video switcher, CCTV camera, four-plugs, extension cables, Ethernet
cables, roller blind…. ‘
There is no overlap between the search terms,
but the two are bought into close proximity by the overlapping
screens and the timing of the searches. The images are viewed
together amidst the multiple architectures of the gallery. The
second iMac is watched by a mini-DV camera, which transfers its
signal to a smaller wall projection on the left of the space.
This second projection is also connected to a video switcher.
Entering the space means that a viewer’s presence is picked up
by a CCTV camera on the back wall of the gallery, this image is
intermittently fed to the video switcher appearing for approximately
twenty seconds on screen before the switcher returns to the computer
image and its ceaseless task of searching for the objects that
construct the space. The materials that make up this installation
are not only those present within the space but the forces that
introduce outside materials, disturbances, dirt and noise into
the system of the search engine. A viewer can also enact her own
duplication and become part of the inventory of this space. By
positioning herself in front of the mini-DV camera the viewer’s
presence becomes multiple – becoming no longer a singular or proper
noun but a phrase appearing across a number of locations and projected
large by the video switcher. The descriptive nouns are not determining
but simply one material among many:
…cities, silver domes, bronze statues, streets,
crystal theatre, tower, lamps, doors, buildings, spiral staircases,
square, wall, aluminium towers, gates, drawbridges, moat, canal,
houses, chimneys, market, steps, streets, stairways, arcades,
roofs, lamppost, dock, gratings, banisters, steps antennae,
lightening rods, poles, canals, pool garden, trees, stones,
sand, marsh, signboards, walls, house, tavern, barracks…
Removed from original context (meaning) the
AltaVista images arrive automatically on the installation screens
every twenty seconds. At the viewer’s end of the channel we have
enough time to engage with them, assess their relevance, and perhaps
make connections to our own images of these terms before another
poll begins. The computer conducting the poll has keyboard and
mouse removed, so we are surplus to the generation of the information,
and in many ways redundant to its interpretation. Instead we operate
as part of the continued distribution of noun, phrase, image and
text.
The relationship between the projections and
the monitors is one of multiplication but also inhabitation of
the space. Calvino’s Invisible Cities presented multiple
takes or narrations of a city. The many imaginings brought by
Polo to Khan transport them back repeatedly to the same place
only different; a difference of kind rather than type. At one
point Khan questions whether they are even present within the
room together. Through the text Calvino suggests that it is possible
to know a city by its contents but also that this city is made
of previously constructed spaces and inhabitations. After a while
it feels like Polo is describing multiple diasporic entities rather
than the singular growth of empire. The inventory becomes a tool
for the documentation of the matter that makes the city but also
a way to avoid the entropy, which seems to threaten the empire’s
borders. By employing a similar modular and descriptive method
Monteith offers a tool by which the viewer can grasp at a different
sort of space. Monteith has said that ‘Calvino often uses a slightly
modular, mathematical or scientific rhetoric in the structure
of his works and I enjoyed this framework. His approach seemed
to suggest a way to hem-in virtual space’ (2005). Monteith suggests
that by listing and searching it is possible to reach some kind
of distributed or entropic edge located within a more generalized
notion of Internet space.
In its desires to archive and retrieve more
and more ‘information’, a search engine is committed to a constant
but imperfect view. AltaVista explains the operation of the search
engine within its ‘terms of use’:
Search results: the web changes constantly
and no searching or indexing techniques can possibly include
all pages accessible on the web in its index of sites (the ‘index’).
As a result, AltaVista does not and cannot guarantee that your
search results will be complete or accurate or that the links
associated with the index will be complete or accurate or active
at the time of your search. The web sites included in the index
are developed by people we do not control. The process of including
sites in the index is largely automatic. AltaVista cannot and
does not screen the sites included in the index. For these reasons,
we assume no responsibility for the content of any site included
in the index, and are not responsible for any errors or omissions
contained in the site or any AltaVista site (or any site you
may link to from the site or any of the AltaVista sites), or
any offensive or otherwise objectionable content contained in
the site or any AltaVista site (or any site you may link to
from the site or the AltaVista sites). (AltaVista, 2005)
This emphatic disavowal of control and scope
is supported by sites such as Nous that have been designed to
assist Website managers get the best results from the search engine.
Nous explains that AltaVista operates by downloading pages and
indexing them utilizing robot or spider technology that makes
a copy of the site’s html into the AltaVista database. ‘AltaVista
then accesses each page and looks for every instance of the search
within the indexed pages. AltaVista views every page and article
on the web sequentially. A word may be misspelled but as long
as that word exists on the Web, AltaVista will search for it’
(Nous, 2003). This highlights the role of the search engine itself
as a monitor of entropy and distribution. Invisible Cities
makes us aware of the limits and architectures of the search engine.
AltaVista literally means ‘view from above’ and Monteith’s Invisible
Cities operates at the limits of a virtualized information
space (a place that on early topographical maps would have been
marked with dragons). A question is raised regarding how much
can be seen from above without additional magnification. Monteith’s
work suggests that what can be discerned are pattern, permutation,
and modulation; the tightly bound edges at which entropy functions.
Monteith’s Invisible Cities also has
a stand-alone online version. In the Web version of the work it
seems possible to set the timing between polls, so that a user
can navigate some of the retrieved links. Yet whatever text is
entered or intervention attempted is automatically overwritten
by the computer in its endless quest for images from the invisible
cities. The user cannot change or transform the ongoing movement
of the search. Obeying the rules of entropy the forces of the
search engine are unidirectional and ongoing. Although the infinite
point of heat-death may be approached it will never be met and
the journey toward it cannot be stalled. In the installation,
the second iMac does have a keyboard and mouse, and the viewer
can interfere with the activities of the computer but, again,
this is overwritten within twenty seconds. In both cases the live
Web narrative is constructed through the repetition of parameters
and systems. That is, Invisible Cities is a digital installation
in which the terms of interactivity and immersion are distributed
between viewing and scanning machines and the viewer becomes one
element distributed across its screens. If this is a model of
digital interactivity it is a consciously flawed one by being
a frustrated byproduct of something else. And a viewer is quickly
made aware that she is interrupting a particular and ongoing narrative.
The work operates as a transformation of both the search engine
as a device and Calvino’s original text. The lasting material
is of a silent room filled with the noise of data searching:
…canoes, Banks, Green estuary, Land, Mullioned
windows, estuaries, Hole, wheels, 63, half-cities, roller coaster,
carousel, Ferris Wheel, Death ride, Big Top, trapeze, Half-city,
Stone, Marble, Cement, Bank, Factories, Palaces, Slaughterhouse,
School, Half, City, Half-city, Marble pediments, Stone Walls,
Cement Pylons, Ministry, Docks, Petroleum, refinery, Hospital,
Trailers, Shooting galleries, Carousel, cart, Roller Coaster,
Caravan, 64, territory, one city, rolling plateau…window sills,
flapping curtains, ground, gutters, manhole covers…
The noise of the descriptions contaminates
the spaces inside the gallery that are layered with the noise
of virtualised spaces inside the Web. Marco Polo infected his
descriptions of different (invisible) cities with the real Venice;
here the gallery space becomes Venice. The screens float before
us, the litter of surveillance cameras, monitors and lights, and
electrical cable scattered over the space encourage us to stay
a little longer. And we wait like Kublai Khan, our breath held
like any other expectant tourist, except we are already present
within the material spaces that will be shown to us.
The spaces of both installations discussed
here are not experienced in continuous cinematic instants or
destination-based interactive play but through duration – a distributed
affective experience of sound, image, and delay. Duration is a
key measure of entropy, and entropy occurs through duration. Although
it is durational, entropy is not a singular smooth progression.
Because it is simultaneously a material force and a measure of
that force entropy contains its own stutters, gaps, dirt and noise.
When located amidst digital materials, entropy echoes and records
the modulations and distributions of code. It is Clausius’s ‘transformation
content’ not necessarily tied to particular systems (von Baeyer,
2003: 91-92). Like Deleuze and Guattari’s intensive multiplicities,
the digital work changes after each division or viewing - likewise,
the work is distributed. In Eco’s sense of the word, it maintains
disjunctions and contains an intrinsic mobility. (Deleuze and
Guattari, 1996: 261; Eco, 1989: 12–15). On The Run and
Invisible Cities address the problems of distributed aesthetics
by drawing on the force and measure of entropy. When we view these
installations listening (even to silence) augments looking. In
listening for bursts of entropic noise in Invisible Cities
and On the Run it is possible to identify points of delay
that highlight the infinite material shiftings of entropy and
matter. In these digital installations entropy both determines
and maps material relationships by encouraging a politics of noise.
This is its necessity.
Author's Biography
Su Ballard is an artist, writer and musician whose research focuses
on new media art with a particular emphasis on contemporary digital
and time-based installation from Aotearoa New Zealand. She is
completing a PhD with Art History and Theory and the Centre for
Contemporary Art and Politics at the University of New South Wales,
Sydney, Australia. Su is a senior lecturer, and head of Art Theory
at Otago Polytechnic School of Art, Dunedin, New Zealand. She
is a convenor of ADA Aotearoa Digital Arts Network and deputy
board chair of the Physics Room contemporary art space, Christchurch,
NZ. [http://
www.physicsroom.org.nz, http://www.aotearoadigitalarts.org.nz]
Notes
[1] This paper will focus
on Claude Shannon’s equation of information and entropy. Shannon
wrote ‘A Mathematical Theory of Communication’ in 1948, and published
it in the Bell Systems Technical Journal. The following year the
article was reprinted, with alterations and a preface by Warren
Weaver, as: ‘The Mathematical Theory of Communication’ (Shannon
and Weaver, 1949). Weaver offered a particular reading of Shannon
and emphasized the importance of the separation of information
from meaning. It is from this second text that we get the Shannon-Weaver
communications model. In this essay I refer to the original Shannon
text and the authoritative version posted online by Bell Labs,
and in text paginations refer to the pdf pagination.
Norbert Wiener presented a strong counter
to Shannon’s use of entropy stating that information and entropy
are not the same, but that ‘the information carried by a message
is the negative of its entropy’ (Wiener, 1967: 31). Wiener tried
to rewrite Shannon’s formulas so they used the term negentropy,
as a way of maintaining a position that claims ‘information means
order and entropy is its opposite’ (Eco, 1989: 53). For more on
the implications of Shannon’s decision to equate information and
entropy see Hayles (1990: 48–60).
[back]
[2] In 1867, facing this pessimistic
probability head on was James Clerk Maxwell’s ‘demon’. As a way
to challenge what he saw as the unnecessary inevitability of this
law, Maxwell proposed a microscopic demon that sat between two
boxes of equal temperature in a closed thermodynamic system. The
demon was imbued with enough intelligence to sort molecules as
they rapidly approached him; at his gate the demon would sort
fast from slow. By only letting exceptionally fast balls travel
in one direction and very slow balls travel the other, one box
would increase in temperature and theoretically heat would flow
without a change in temperature (von Bayeur, 1999: 92ff). (In
a parallel phenomenon water might be seen to flow uphill). Unfortunately
for the demon, his position was unsustainable, for as Leon Brillouin
pointed out in 1950, ‘the energy the Demon would have to expend
to get information about molecules is greater than what the Demon
could gain by the sorting process’ (Hayles, 1999: 102, see also
von Bayeur, 1999: 145ff). Entropy as a measure of possibility
would defeat the perpetual stability introduced by the demon who
would have to break the borders of the closed system in order
to gain more useful energy.
[back]
[3] The following is a transcription
of selected texts recorded by the exhibition’s curator, Emma Bugden,
over a two-week period.
[back]
[4] Van Hout’s work is characterised
by a number of these persona that include a dog man, a monkey
man, the prison warden, and van Hout himself variously guised.
In the sculptural installation I’ve abandoned me (2003,
Resin, plastic, rubber, fabric, fibreglass, video systems, Dunedin
Public Art Gallery) van Hout presents a life-size model of himself
standing fixed in front of a TV monitor in which his onscreen
doppelganger repeatedly tries on different costumes whilst also
berating himself for the ineffectualness of his appearance. The
watching figure is silent. Furthermore, another of van Hout’s
alter egos watches both figures at a short distance. Seated on
the floor and resting against a fibreglass log is a ‘monkey’ staring
intently at a small hand-held monitor, which screens a CCTV feed
of the exchange. For more details on these multiple personas,
see Justin Paton (2003).
[back]
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