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Issue 7 - distributed aesthetics
Intimate Transactions: The Evolution of an
Ecosophical Networked Practice
Keith Armstrong
Australia Council New Media Arts Fellow
These artworks invent a gift-exchange community involved in
a more intimate sense of transactions that we usually consider
impersonal. (Saper, 2001:x)
In 2005, The Australian Centre For the Moving Image promoted
Intimate Transactions as follows:
An immersive, interactive installation unlike any other, members
of the public can experience Intimate Transactions for one week
at ACMI commencing April 25. The two participants, one at the
ACMI Screen Pit in Melbourne, and the other 1700 km away at
the Queensland University of Technology Creative Industries
Precinct in Brisbane, will enter a space at each location that
is equipped with a touch sensitive physical interface called
a Bodyshelf, embedded with sensors that detect body movement
and shifting of body weight. Before getting on to the Bodyshelf,
each participant puts on a wearable device that passes gentle
vibrations into their stomachs, enabling them to sense vibrations
of different frequencies and intensities. Each body movement
influences an evolving world created from digital imagery and
multi-channel sound, allowing the participants’ bodies to become
aware of the other’s movements, despite the fact that they are
geographically separated and cannot actually see or hear each
other (ACMI 2005).
Intimate
Transactions at ACMI, (2005). Img. David McLeod
The Transmute Collective conceived and developed Intimate
Transactions over a four-year period in phases from a single
site, non-networked artwork to a multi-site, server-driven experience
for two networked participants. In 2003, we showed a single site
version to an invited peer group at the Brisbane Powerhouse Centre
for the Live Arts in order to garner feedback. This led us to
better understand what type of computational architecture would
be required for the work to function successfully within a networked,
multi-site environment. We went on to design and build a dual
site version that we previewed at the Performance Space, Sydney
in 2004. After further development, it was made tour ready and
publicly premiered in February 2005 in Glasgow, Scotland at the
National Review of Live Art/New Moves Festival. In 2005, it received
a prestigious Honorary Mention and major showing at the Ars Electronica
Festival in Linz, Austria It has also been shown simultaneously
at the Australian Centre For the Moving Image, Melbourne and the
QUT Creative Industries Precinct, Brisbane and later at the Institute
of Contemporary Art, London [http://www.ica.org.uk/index.cfm?articleid=14460]
and BIOS (New Synthesis of Urban Culture), [http://www.bios.gr],
Athens, Greece. In May 2006 it will be shown in Sydney, Australia.
The
Final Bodyshelf Design, (2005). Img. Keith Armstrong
As artistic director of the project, I was responsible for shaping
and directing the entire project, in close collaboration with
an interdisciplinary team of sound artists, programmers, electronic
engineers, sound artists, performers and ecological scientists.
To achieve this, I drew upon a mode of making work that I call
ecosophical which I have been developing since completing my
doctoral thesis, ‘Towards an Ecosophical Praxis of New Media Space
Design’ (Armstrong, 2003). I summarized the general thrust of
this practice in my 2004 paper, 'Investigating Ecological Subjectivity’.
We now live under the enduring mantle of a global crisis, a self-imposed
act of unparalleled and seemingly irrational self-destruction,
which we misname as ecological – WE are the crisis. Numerous
contemporary theorists have suggested that this 'problem of ecology'
indicates a crisis of human subjectivity and agency linked to
a fundamental problem in how we image ourselves within the world.
Having observed how much new media art praxis operates largely
without awareness of the homo-ecological implications of those
practices, I began developing new processes for conceptualising
and developing media art works, to which I applied the term 'ecosophical'.
My objective was to discover whether such works could be used
to create contexts within which participants might reflect upon
connections between the ‘problem of ecology’ and the proposed
problem of humanity/human subjectivity (Armstrong 2004).
In this paper I continue to reflect upon the conditions leading
to this praxis as well as the issues and implications of this
approach to art making, explaining how it has underpinned the
critical journey of the Intimate Transactions (yes) project
– a work which I would describe as ecosophical, praxis-led, embodied
and networked.
Intimate
Transactions, (2005). Img. Keith Armstrong
The term ‘practice-led’ is used by Carol Gray who describes a
mode of research:
initiated in practice, where the questions, problems and challenges
are identified and formed by the needs of practice and practitioners.
‘The research strategy is carried out through practice, using
predominantly methodologies and specific methods familiar to
us as practitioners (Gray, 1996:3).
I use the term praxis-led to accord with this approach
while emphasising an iterative, creative research practice where
theory and practice are inseparable. I use the term embodied
not only to stress the importance of the participants’ bodies
in the work, but also to foreground the conversational, engaged
sensibility that underpins its conception and production. This
accords with Dourish, who describes embodiment as denoting ‘a
participative status’ and:
the presence and occurrentness of a phenomenon in the world.
So, physical objects are certainly embodied, but so are conversations
and actions. They are things that unfold in the world, and whose
fundamental nature depends on their properties as features of
the world rather than as abstractions (Dourish, 2001:235).
I have drawn upon a method of making media artwork that I call
ecosophical (Armstrong, 2004). This approach has evolved out of
a long-term study of principles of scientific ecology and ecological
philosophies and draws from ideas and concepts to create a practice
deeply underpinned by eco-social and eco-political engagement.
Although this content and approach is subtle and non-didactic,
it ultimately influences many aspects of the experience. In this
paper I summarise some of the issues that drive this approach
and discuss their implications within this particular mode of
practice.
Inside the Torment Creature (2005). Img. Benedict Foley/Cameron
Owen
Conditions Suggesting Ecosophy
Although humanity is now an integral part of almost all life’s
interlocking cultural and biophysical ecologies, our collective
history of ecological sustainment is bleak.[1]
We have a deeply ingrained perceptive image of ourselves as lording
over, rather than interacting within, our worlds. Our long history
of dominance and oppression of ‘the other’ parallels our history
of dominance and oppression of biophysical systems. This has led
to the ecological malaise that grips our planet today. Vandana
Shiva reminds us that we have entered an era ‘dominated by violence,
conflict, disharmony and terror... troubled times and troubled
thinking’ (quoted in Merchant, 2004:310).
Theorists such as Guattari (1995), Fry (1999; 2000) and Conley
(1997) have explored connections between the ecological crisis
and a crisis of human subjectivity, deeply critiquing our homocentric
conceptions of self and our perceived role within interconnected
systems. Ecospsychologist Metzner suggests that ‘the most basic
facts of our existence on this Earth …appears to be irrelevant
to our psychology. Yet our own personal experience as well as
common sense contradict this self-imposed limitation’ (1995).
Similarly Felix Guattari suggests that the key question facing
us today is how to produce, tap, enrich and permanently reinvent
a subjectivity; a subjectivity which comprises our own attitudes,
beliefs and emotions, in ways that might become comparable with
a universe of changing values (1995:124). He suggests the deployment
of a ‘four dimensional ecosophic object’ with the interrelations
between them being in constant variation.
Ecosophy is a word initially coined by Norwegian philosopher
Arne Naess (1995) and subsequently developed by Sessions (1995).
It is a series of guiding principles for thinking and acting –
a lived philosophical position. Michael Heim describes how ‘ecosophy’
is derived from the Greek words ‘oikos’ and ‘sophia’, meaning
‘wisdom of the dwelling’ (1998). Founder of ‘deep ecology’ Arne
Naess describes his own personal ecosophy, which he calls 'Ecosophy-T',
as being a self-realisation, born both out of his development
of and identification with the philosophical ideals of deep ecology
and his evolving engagements with the world.[2]
He suggests a series of broad, defining characteristics
to which the ecosophical practitioner should subscribe, while
also clarifying that an ecosophy is contextual, personal and therefore
its definitions must remain open and fluid.[3]
Inside the Insatiability Creature (2005). Img. Benedict Foley/Cameron
Owen
Ecology is popularly thought of as being just solely a scientific,
biophysical discipline. However it is also a long established
critical, philosophical discipline that theorises around the dynamic,
dialogic relationships between multiple forms and manifestations
of life. Correspondingly my ecosophical praxis is deeply engaged
with the possibilities and qualities of conversational communication
that either already do, or could feasibly exist, between forms
of systemically located life, matter and technologically created
forms. This praxis operates out of an embodied concern for breakdown
and disjunctures within systems, particularly those skewed by
human interference. Through my artworks, I aim to create discursive,
artistic experiences inspired and focused by the possibility of
metaphysical shifts in our understandings of place and role within
dynamic, interlocking systems. One aspect of this approach leads
me to favour interactive experiences that ask participants to
reflect upon the implications of individual action and group collaboration
within computational, aesthetic systems of which they become an
integral part.
This approach is epitomised within Intimate Transactions
by its interface design (the ‘Bodyshelf’) and the networked, computational
system that underpins it. The ‘Bodyshelf’ requires full body contact
and continual movement by two networked participants, allowing
them to co-creatively control much of the work’s complex computational
systems. Although there are many ways to approach the work, it
ultimately rewards participants with a willingness to collaborate,
based upon an understanding of their own place and role within
a series of complex, shifting relationships (manifested in image,
sound and vibration).
In my doctoral thesis (completed in 2003) and through subsequent
works, I developed an approach to creating ecosophical work based
upon a number of questions (considered as being always contingent
and under development). This process of asking ‘ecosophical
questions’ was key to Intimate Transactions’ conception,
iterative design and development processes.
Ecosophical Questioning
Electronic networks are now an integral part of our human-material/cultural
ecologies. They ‘seep into our consciousness, our everyday existence’
(Raqs Media Collective, 2005). The phenomena of the accessible
electronic network arrived within my lifetime (courtesy of the
US military) and the immaterial webs underpinning our networked
society are now arguably the foregrounding ecology of interest
within the media arts community. That network continually feeds
us stories of terror, lost opportunity and collapse, information
that we may often feel powerless to process or engage with. These
increasingly urgent, seemingly intractable problems of dysfunctional
ecologies demand our action and attention.
Ten years ago, I began to ask myself how I might best act as
a media artist? What role might I play through my profession that
could be of any consequence in engaging with the problems of ecology?
Tony Fry advises that an act of ‘sustainment’ should be ‘considered,
circumstantially appropriate action’ rather than ‘a stock “solution”’(2001).
I resolved that my contribution should be to deploy the interactive,
connective, popular aspects of networked new media arts to create
contexts for conversation around these pressing ecological issues.
This would be best achieved through a located, engaged praxis
that avoided didacticism. I believed that other professionals
were already engaged with such approaches.
At the start of the Intimate Transactions project, we
began to pursue processes of ecosophical questioning around form,
approach, modality and content. These specific questions are described
in detail in my paper, ‘Investigating Ecological Subjectivity’
(Armstrong, 2004). This led us to design a durational experience
for participants that required their active engagement. We resolved
that physical movement would be central to the experience and
that its effects would ripple through to affect all computational
and experiential aspects. The two physical interfaces and their
supporting environments should also have a strong physical presence,
while not strongly detracting from the experience of the participants
once engaged with the work. This led us to design the ‘Bodyshelf’
in collaboration with furniture designer Zeljko Markov. This unique
hybrid of furniture and interface demands a particularly active
physical engagement. Furthermore the work’s interactive, computational
design was inspired by the energetic flows inherent within scientifically
described ecologies (e.g. the flows of energy within ecological
systems that originate from the sun/photosynthesis and that are
subsequently exchanged via consumption and decomposition).
Room Setup, B’Tween Festival, Doncaster (2005). Img. Keith Armstrong
This focus on ideas of energy transfer concurred well with the
performance theory and practice of Transmute Collective’s performance
director Lisa O’Neill who performs in the Japanese tradition of
Suzuki Theatre. This actor training method focuses upon the energetic
centre of each actor and explores the subsequent energetic relationships
between other actors and their audiences. This led us to conceive
Intimate Transactions as a personal, performative experience
in which both participants become woven within its systemic operations
and immersed within multiple processes of dialogue, exchange and
transfer. This parallels Arne Naess’s ecosophy, which declares
‘a rejection of the person IN environment image’ in favour of
a ‘relational total field image’ (Naess, 1995:151).
Throughout these early design processes, my intention was never
to attempt to mimic the sophisticated (and mostly mysterious)
operations of biophysical or social ecologies, but rather to focus
upon the connection-making and communicative features that these
tools offered. This would involve recognising the potential these
tools offer for creating simple energetic ‘transmission and reception
paths’ metaphors.
The first stage of this research involved a number of pilot projects,
which initiated theoretical and practical approaches to dual site
and online installation and created single and multi-site networked
infrastructures. These led to two publicly presented works: Liquid
Gold(2001), a dual site and online performance/installation
event; and Transact (Flesh, Skin & Bone) (2002), an
interactive installation:
Setting up the Bodyshelf at the Ars Electronica Festival (2005).
Img. Keith Armstrong
Intimate Transactions, R&D Stage 1, Brisbane Powerhouse,
(2003). Img. Sonia de Sterke
These works both had strong performance imagery created by Lisa
O’Neill. As we better understood the role of performance within
the interactive design process we decided to shift its role in
the work, instead moving the participant towards a more actively
performative context. This decision also recognized the power
of choreography within the design of interactive systems, interfaces
and virtual characterization. At that time, we also resolved to
focus the work around what project mentor and sustainability scientist/mentor
Elizabeth Baker named ‘ecological subjectivity’, a sense of self
she describes in her writings as being intimately relational,
embodied and embedded (1997: 261). We engaged Baker in a number
of conversations around this topic and together highlighted three
interlocking concepts, called ‘Me’, ‘Us’ and ‘Other’:
ME is…that bit the participant identifies
as themself – as he or she.. US – for most people on the planet…is
other people like me! Other PEOPLE like me. US is a more inclusive
term...OTHER…is that stuff which is not like me, that stuff
that is really other to me that I have no connection to. (Armstrong
2003)
Diagram of Ecological Selfhood, (1997). Img. Elizabeth Baker
We used this trio of concepts as core organizing factors for
the work, both within the scripting methodology and the media
design. Each artist interpreted these ideas within their own forms:
interaction design, visual design, sound design, bodily movement
of the participant and interface design.
The first iteration of Intimate Transactions (2003) was
designed to give a single participant the opportunity to journey
through three distinct movements within the work (‘Me/Us/Other’)
using gentle body movements. These would all have different, but
thematically related textural, textual and emotive sensibilities.
The ‘Bodyshelf’ was designed not only to support the reclining
body, but also to control the possible range of a participant’s
body movements. These were choreographed to move between containment/compactness
(envisaged as ‘Me’) through ‘Us’ towards ‘Other’ (increasing physical
extension of upper body and limbs). This involved a physical shift
from pressing arms and body backwards into the ‘Bodyshelf’ to
reaching away from the ‘Bodyshelf’ and thus engaging with an overhead
camera-controlled, gestural recognition system. This method of
controlling the work was taught to participants before they began
the experience.
The ‘Me/Us/Other’ conceptual progression was also designed into
the imaging of the body-based media activated by these movements.
The interactive soundscape by Guy Webster was similarly created
from a spread of sounds interpreted as personal/close/spatially
familiar, moving towards distant/unfamiliar and spatially abstracted.
This version of the work also included a textual component with
animated words and phrases similarly arranged in thematic groupings
that would emerge and combine with the body based media. These
were drawn from Italo Calvino’s short story ‘Smog’, a work with
ecosophical relevance that tracks a man’s obsessive preoccupation
with a physical/psychological pollution enveloping his increasingly
fraught relationships (1971). In all of these ways, the work used
a single participant’s bodily expression as the means for invoking
and exploring mediatised relationships that were at times comforting
and personal, but that could quickly shift to moments of great
intensity and agitation.
It was my intention that this interactive structure would promote
the metaphorical allusion to the aforementioned principles of
ecological science and philosophy – alluding to a self re-imagining
through navigational choices within this particular experience.
Elizabeth Baker later wrote about her experience of this initial
stage of the work:
The installation, I came to realise, is a way of exploring
otherness, strangeness, unknowability in a safe way: a physical
/ aural / visual analogy to storytelling. Because it is safe,
the individual is more likely to explore just that little bit
further, to take themselves into unfamiliar territory…Its objectives
are met through the experience of exploration. It helps us learn
to push the boundaries of our familiar in ways that accept unknowability.
In that, it is a small lesson in developing an ecological consciousness.
(Armstrong and Baker, 2003)
This first version of Intimate Transactions was shown
extensively to focus groups. Subsequent discussion and debate
with each of the participants uncovered some key design problems.
A key issue was the lack of agency experienced by some participants
who were unable to easily locate themselves within the experience
and thus comprehend how their bodily actions related to changes
within the work’s image, text and sound. The consensus was that
a direct, controllable representation of their presence within
the work would make navigating the experience much easier.

The Change Creature, (2005). Img. Stuart Lawson
It had always been our intention to avoid making each participant’s
presence central to the work, situating him or her as one key,
environmental force affecting the experience (e.g. their actions
might affect changes in colour, speed, mixing, replication or
processing rather than the direct motion of an on-screen or aural
entity). However, despite our satisfaction with the initial design,
we also acknowledged that our experience of using the work was
skewed by the many hours we had spent with it in discovering the
broad subtleties of the work. Furthermore we had intended to make
a work that would be effective within thirtyminutes or less as
our research had indicated any longer would simply make the work
unpalatable for exhibition/gallery curators.
Therefore we decided at that stage to make fundamental changes
to our design, ensuring it could work as a dual person, networked
application. We decided that the structure required should be
much closer to that of the multi-player game engine, which typically
used avatars to represent the participants’ positions and activities,
working in dialogue with other characters. Most importantly, this
new approach would allow us to build upon and refine the ecosophical
questioning that had led us to this point.
Developing an ecosophical networked praxis
In order to undertake this major systemic change at what was
a late stage in the project’s funding cycle I brought together
a new interdisciplinary team to work with our collective. At the
outset, we resolved to capitalise upon the strengths of the ‘Bodyshelf’,
retaining it as the work’s core navigational device because of
its successes in establishing embodied energetic flows between
the participant and the work. New team member Marcos Caceres brought
with him the technical possibility of creating an underlying relational
model for the work that would inherently encompass core aspects
of ecologies, such as evolution, emergence and the exchange and
transfer of objects/forms between two or more parties. This led
us to imagine an entirely new computational model based upon transactions
– exchanges between parties that would lead to change for all.
We resolved to temper this formal idea of exchange by engendering
a sense of increasing sensual intimacy between participants, particularly
as acting remotely via a network had the potential to be an alienating
experience. This involved collaboration with Pia Ednie-Brown and
Inger Mewburn of RMIT’s Spatial Information Architecture Lab.
On their research group’s website, they describe the sense of
presence between participants that we were seeking as being ‘about
ways that affective (qualitative, emergent) dimensions arise,
move through and translate across different media, moments and
spaces’ (Spatial Information Architecture Lab, 2005).
The Conflict Creature, (2005). Img. Stuart Lawson
Therefore we set ourselves the task of creating a new version
of Intimate Transactions that was entirely networked, that
would assure a strong sense of agency for participants and that
would provide a more intuitive, navigational capacity for the
‘Bodyshelf’. Conceptually it would reinterpret the ‘Me/Us/Others’
idea whilst continuing to operate around ideas of energetic transfer
and the performative role of the body. It would also use character-based
avatars and icons for navigational ease and dual player familiarity
and place transactive exchanges between them at the heart of the
work in ways that necessitated collaboration. The work would attempt
to also encourage a sense of increasing intimacy between participants
and be welcoming and accessible to participants of different ages,
cultures and body shapes.
The opening video for this new work states:
You have just begun the Intimate Transactions experience.
Someone in another place is doing the same thing right now.
You are connected together and standing on identical Bodyshelves.
Both you and this person will experience your own world of
unusual creatures.
You can take things away from your Creatures, but in order
to return these, you must interact with the other person.
How you treat these Creatures will ultimately affect what you
see, hear and feel and what the other person sees, hears and
feels.
(Introductory Video, Intimate Transactions, Transmute
Collective, 2005)
Intimate Transactions Technical Specification Card, (2005).
Img. Keith Armstrong
Intimate Transactions Technical Specification Card, (2005).
Img. Stuart Lawson
Intimate Transactions comprises two sites, each with a
‘Bodyshelf’, controlled via a server. Participants use their ‘Bodyshelf’
to control their own body-shaped avatar moving within a virtual
audiovisual space populated by a group of other avatars (creatures).
The work’s exploratory, navigational and interactive structure
was adapted from the prior ‘Me –> Us –> Other’ (familiar
–> unfamiliar) progression. Navigating within the work without
the intention to transact with another creature or the other participant
implies operation within the ‘Me’ realm. Interactions between
two participants are termed the ‘Us’ realm (that is, a place of
relative familiarity/empathy), whereas interactions between participants
and creatures indicate a shift into the realm of ‘Others’. During
the experience of the work, these loose distinctions dissolve
as participants integrate elements of creatures and exchange them
collaboratively with the other person. Participants are therefore
encouraged to explore ‘otherness’ (set up through the transactive
process of taking away images away from the creatures and embodying
them). This collecting process, commonly situated as the way to
‘win’ in computer games, is designed to slowly destroy the creatures
and their constituent environment (indicated by a rapidly increasing,
overall sluggishness, lessening brightness and inability to transact
smoothly). The only way to restore the ‘health’ of the system
is to work collaboratively with the other person to return these
objects to the creatures and thus raise the overall energy of
the worlds. This new design celebrates the possibility of individual
exploration by suggesting roles that ecologists terms ‘keystones’:
‘those species having a large, disproportionate effect, with respect
to their biomass or abundance, on their community’ (Piraino, 1999).
However it also stresses the need for collaborative action and
sensitivity to the entire system.
This model was achieved through the unusual design approach of
creating two separate, local, parallel universes populated by
two sets of creatures. Each participant’s local actions mean that
the image and sound experience at each site may evolve and develop
quite differently. However they are still able to view the position
of the other person acting in their own local universe (but not
actually observe what is also happening to their local creatures
or the quality of their local environment). The shadow of the
other person’s avatar implies ideas of ‘overshoot’, caused by
ecological foot-printing and ‘entanglement’ whereby ‘quantum particles
such as electrons’ remain ‘mysteriously linked even when separated
by enormous distances.’ (Buchanan 2004:32).
Lisa O’Neill Performing for Motion Capture, (2004). Img. Keith
Armstrong
Although participants are able to influence an almost infinite
array of image, sound and haptic outcomes, they can never exert
absolute control either individually or collectively. Furthermore,
the effects of all their apparently private actions ripple through
the system to increasingly atrophy both worlds. Although participants
may choose to disappear into their own local worlds and never
transact with each other this will quite quickly limit their experiences.
Hence participants who choose, instead, to transact frequently
with each other begin to read a representation of the state of
each other’s worlds and then choose to alter their actions within
the work accordingly. This encourages a reflective, embodied state
that capitalises upon the work’s slow, engrossing pace of interaction
and the subsequent increase in sensory awareness that accompanies
the deceleration of bodily activity.
The redesigned ‘Bodyshelf’ integrates navigational capacities
for direction and intensity controlled via the feet or the back.
These subtle, embodied navigational methods include a tilting
floor, driven by body balance and weight and a pressure-sensitive
backboard, driven by weight and position of the upper back, invoking
subtle modes of body action that concur with the ideas of energy
flow, centralisation and embodied focus developed for the initial
version of the work. Vibrations were also incorporated within
the ‘Bodyshelf’ structure, indicating subtle qualities of movement
of the other remotely situated person. A further wearable device,
located on the stomach (the haptic pendant) indicates the proximity
and qualities of the other creatures, incorporating sensate responses
at the core of the experience.

Two Participants See Each Other Via a Video Stream at the End
of the Experience, (2005). Img. Keith Armstrong
Although the transactive exchanges between networked participants
develop around a simple game logic of collecting and returning
objects, we were careful not to stress direct competition between
participants by suggesting outcomes that might be understood as
wins or losses. Instead, the work encourages a collaborative sensitivity
of navigation and interaction. For the same reasons, we avoided
any clear beginning, middle or end to the experience. Through
these networked and cross-affective processes, participants are
directly and indirectly exposed to the results of the other participant’s
activities and may then choose to use this knowledge as a guide
for their subsequent actions. At the very end of the experience
a bidirectional video stream is switched in so that each participant
can see the other person after his or her collective, electronically
mediated experience. In all these ways we asked participants to
shift their considered actions over time in order to gradually
understand the range of local and networked factors shaping their
experiences. These collective audio-visual and tactile experiences
evolve through different states of balance as information ripples
backwards and forwards, facilitated by the work’s server. Our
aim is to create an experience in which participants can slowly
begin to sense their shared roles within a complex web of energetic
relations that connects them and everything else within the work,
a partnership that promotes a heightened awareness of body, both
in dialogue with the work and with the other person.
At Ars Electronica, (2005). Img. Keith Armstrong
Intimate Transactions Proof of Concept, (2005). Img. Erika
Fish
These outcomes both built and extended upon the original process
of ecosophical questioning, leading to four refined questions
attuned to ecosophical networked praxis. They are relevant as
a guiding method for other media artists engaged in creative practices
with eco-social/political concerns and are listed here:
1. Is the work part of a cyclical process of experiencing that
shapes the way in which connected participants interface concurrently
and co-dependently within networked new media spaces? Together,
do these networked environments create a ‘living’ experience for
which the work either initiates or provides the topological context?
2. Is a relational field experience being constituted by the
work that progressively negotiates and aligns itself within its
host environments both locally and globally and does this develop
a distributed poetics of energy transfer?
3. Does each networked participant become enmeshed within the
systemic experience of a work that alludes to the processes of
energy flow within globally distributed ecological systems? Do
participants collectively embody these energy exchanges in ways
that integrate them within cycles of energy transfer, exchange
and recycling woven together by the work’s server-based structures?
4. Do all networked participants become immersed within processes
of a broadening dialogue involving each component of the work,
the connecting networks and other participants?

Opening Image for the Work, Signifying Two People Logged in, (2005).
Img. Stuart Lawson
Conclusions
This paper has presented an intertwined journey of practice and
theory evolved through the development of a major new work. This
was also the vehicle for better understanding how praxis-led,
ecosophical embodied research might be pursued within the networked
domain. These new questions listed above will form the basis for
the development of subsequent works and are also offered here
to other practitioners who might use them to establish similar
engagements within their own modes of praxis. The development
and production of this work, and these resulting questions, therefore
mark a renewed place from which to continue ongoing processes
of ecosophical exploration and reflection.
The significance of this journey for me is much more than simply
the development of that vital tool kit of techniques, strategies,
ideas and experiences or even an increasing body of artistic work.
Such praxis is not simply undertaken, but lived and experienced
in a way in which one’s own life merges into a desirable inseparability.
Ultimately, ecosophical processes are integral to my personal,
subjective investigation into what it might mean to think and
act ecologically within a networked context.
It is my desire and aim that others will also choose to also
take on this pressing challenge.
Acknowledgements
I would like to acknowledge the support of the Transmute Collective
of which I am the Artistic Director - Lisa O’Neill (Performer)
and Guy Webster (Sound), my numerous creative co-collaborators
(please refer to http://www.intimatetransactions.com/artists3.htm),
The Australian Government through the Australia Council, its arts
funding and advisory body & the Queensland Government through
Arts Queensland, QUT’s Creative Industries Faculty and The Creative
Industries Research and Applications Centre (CIRAC), The Australasian
CRC For Interaction Design, the Performance Space (Headpsace
Residency Program) and my partner, Dr. Julie Dean.
Zeljko Markov Working in His Canberra Studio, (2005). Img. Guy
Webster

The Insatiability Creature, (2005). Img. Stuart Lawson
Intimate Transactions Signage, at Ars Electronica, Linz,
Austria, (2005). Img. Keith Armstrong
Intimate Transactions at the Ars Electronica Festival,
Linz, Austria, (2005). Img. OK Centre for Contemporary Art

The Transmute Collective at the Intimate Transactions
Premiere, Glasgow, (2005) Img. Gavin Winter
Author's Biography
Keith Armstrong was formerly an electronic engineer and Information
Technology specialist, later training in visual,
new media arts with a strong engagement with innovative performance
practices. (For full details, see http://www.outlook.com.au/keith).
He is an internationally exhibiting new media artist and is currently
an Australia Council New Media Arts Fellow. He is the artistic
director of the interdisciplinary Transmute Collective, and was
formerly a Postdoctoral Fellow at CIRAC, Queensland University
of Technology Creative Industries Faculty, Kelvin Grove, Brisbane,
Australia and a lead researcher in ACID (The Australasian CRC
for Interaction Design).
Notes
[1] Tony Fry writes, 'Sustainment is the result
of whatever is necessary at any given place or time to counter
the negations of the unsustainable. It essentially comprises of
a collective giving value and acting. It cannot be reduced to
a formulaic set of actions as it has to be conjuncturally responsive
- in other words an act of sustainment is determined by taking
considered, circumstantially appropriate action rather than applying
a stock 'solution'. Moreover, the act of sustainment taken is
always one of addressing temporal consequence, it always produces
change that, anthropocentrically, 'gives time'. This expression
of sustainment registers the highest order of species self interest,
it fuses a recognition that 'we' cannot be response-able without
being sustain-able, 'we' cannot secure the conditions upon which
we depend without securing the condition upon which 'that-which-is-not-us'
depends. No matter what we have come to believe, 'we' are not
individuated entities but relational beings who have become eternally
alienated from this condition - in this sense human centredness
is being with an absolute blindness to the fact of our connectedness
to both material and immaterial ecologies' (2001).
[back]
[2] 'A philosophy that calls for a profound shift
in our attitudes and behaviour based on voluntary simplicity;
rejection of anthropocentric attitudes; intimate contact with
nature; decentralization of power; support for cultural and biological
diversity; a belief in the sacredness of nature; and direct personal
action to protect nature, improve the environment, and bring about
fundamental societal change'. (Cunningham and Cunningham, no date
available)
[back]
[3] Naess’ eight pointers to an ecosophy (listed
at http://www.haven.net/deep/council/eight.htm)
are
1: The well-being and flourishing of human and non-human life
on Earth have value in themselves These values are independent
of the usefulness of the non-human world for human purposes.
2: Richness and diversity of life forms contribute to the realization
of these values and are also values in themselves.
3: Humans have no right to reduce this richness and diversity
except to satisfy vital needs.
4: The flourishing of human life and cultures is compatible
with a substantially smaller human population. The flourishing
of non-human life requires a smaller human population.
5: Present human interference with the non-human world is excessive,
and the situation is rapidly worsening.
6: Policies must therefore be changed. These policies affect
basic economic, technological, and ideological structures. The
resulting state of affairs will be deeply different from the
present.
7 :The ideological change will be mainly that of appreciating
life quality (dwelling in situations of inherent value) rather
than adhering to an increasingly higher standard of living.
There will be a profound awareness of the difference between
bigness and greatness.
Those who subscribe to the foregoing points have an obligation
directly or indirectly to try to implement the necessary changes.
[back]
References
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PixelRaiders 2004, Sheffield Hallam University,
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an Ecosophical Praxis of New Media Space Design’. Unpublished
Ph.D. Thesis (Creative Industries Research and Applications Centre.
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(2003), http://embodiedmedia.com/projects/intimate_t/Bakerconv.htm.
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Transmute Collective. Liquid
Gold: The New Adventures of Ling Change, dual site media performance
with streamed and online components, Brisbane, Australia and Sheffield,
England, (2001).
Transmute Collective. Transact
(Flesh, Skin and Bone), interactive installation, State Art
Galley, Hobart, Tasmania, (2002).
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