Intimate
Transactions: The Evolution of an Ecosophical Networked Practice
Keith Armstrong
Australia Council New Media Arts Fellow
These artworks invent a gift-exchange community involved in a
more intimate sense of transactions that we usually consider impersonal.
(Saper, 2001:x)
In 2005, The Australian Centre For the Moving Image promoted Intimate
Transactions as follows:
An immersive, interactive installation unlike any other, members
of the public can experience Intimate Transactions for one week
at ACMI commencing April 25. The two participants, one at the
ACMI Screen Pit in Melbourne, and the other 1700 km away at the
Queensland University of Technology Creative Industries Precinct
in Brisbane, will enter a space at each location that is equipped
with a touch sensitive physical interface called a Bodyshelf,
embedded with sensors that detect body movement and shifting of
body weight. Before getting on to the Bodyshelf, each participant
puts on a wearable device that passes gentle vibrations into their
stomachs, enabling them to sense vibrations of different frequencies
and intensities. Each body movement influences an evolving world
created from digital imagery and multi-channel sound, allowing
the participants’ bodies to become aware of the other’s movements,
despite the fact that they are geographically separated and cannot
actually see or hear each other (ACMI 2005).
Intimate
Transactions at ACMI, (2005). Img. David McLeod
The Transmute Collective conceived and developed Intimate Transactions
over a four-year period in phases from a single site, non-networked
artwork to a multi-site, server-driven experience for two networked
participants. In 2003, we showed a single site version to an invited
peer group at the Brisbane Powerhouse Centre for the Live Arts in
order to garner feedback. This led us to better understand what
type of computational architecture would be required for the work
to function successfully within a networked, multi-site environment.
We went on to design and build a dual site version that we previewed
at the Performance Space, Sydney in 2004. After further development,
it was made tour ready and publicly premiered in February 2005 in
Glasgow, Scotland at the National Review of Live Art/New Moves Festival.
In 2005, it received a prestigious Honorary Mention and major showing
at the Ars Electronica Festival in Linz, Austria It has also been
shown simultaneously at the Australian Centre For the Moving Image,
Melbourne and the QUT Creative Industries Precinct, Brisbane and
later at the Institute of Contemporary Art, London [http://www.ica.org.uk/index.cfm?articleid=14460]
and BIOS (New Synthesis of Urban Culture), [http://www.bios.gr],
Athens, Greece. In May 2006 it will be shown in Sydney, Australia.
The
Final Bodyshelf Design, (2005). Img. Keith Armstrong
As artistic director of the project, I was responsible for shaping
and directing the entire project, in close collaboration with an
interdisciplinary team of sound artists, programmers, electronic
engineers, sound artists, performers and ecological scientists.
To achieve this, I drew upon a mode of making work that I call ecosophical
which I have been developing since completing my doctoral thesis,
‘Towards an Ecosophical Praxis of New Media Space Design’ (Armstrong,
2003). I summarized the general thrust of this practice in my 2004
paper, 'Investigating Ecological Subjectivity’.
We now live under the enduring mantle of a global crisis, a self-imposed
act of unparalleled and seemingly irrational self-destruction, which
we misname as ecological – WE are the crisis. Numerous contemporary
theorists have suggested that this 'problem of ecology' indicates
a crisis of human subjectivity and agency linked to a fundamental
problem in how we image ourselves within the world. Having observed
how much new media art praxis operates largely without awareness
of the homo-ecological implications of those practices, I began
developing new processes for conceptualising and developing media
art works, to which I applied the term 'ecosophical'. My objective
was to discover whether such works could be used to create contexts
within which participants might reflect upon connections between
the ‘problem of ecology’ and the proposed problem of humanity/human
subjectivity (Armstrong 2004).
In this paper I continue to reflect upon the conditions leading
to this praxis as well as the issues and implications of this approach
to art making, explaining how it has underpinned the critical journey
of the Intimate Transactions (yes) project – a work which
I would describe as ecosophical, praxis-led, embodied and networked.
Intimate
Transactions, (2005). Img. Keith Armstrong
The term ‘practice-led’ is used by Carol Gray who describes a mode
of research:
initiated in practice, where the questions, problems and challenges
are identified and formed by the needs of practice and practitioners.
‘The research strategy is carried out through practice, using
predominantly methodologies and specific methods familiar to us
as practitioners (Gray, 1996:3).
I use the term praxis-led to accord with this approach while
emphasising an iterative, creative research practice where theory
and practice are inseparable. I use the term embodied not
only to stress the importance of the participants’ bodies in the
work, but also to foreground the conversational, engaged sensibility
that underpins its conception and production. This accords with
Dourish, who describes embodiment as denoting ‘a participative status’
and:
the presence and occurrentness of a phenomenon in the world.
So, physical objects are certainly embodied, but so are conversations
and actions. They are things that unfold in the world, and whose
fundamental nature depends on their properties as features of
the world rather than as abstractions (Dourish, 2001:235).
I have drawn upon a method of making media artwork that I call
ecosophical (Armstrong, 2004). This approach has evolved out of
a long-term study of principles of scientific ecology and ecological
philosophies and draws from ideas and concepts to create a practice
deeply underpinned by eco-social and eco-political engagement. Although
this content and approach is subtle and non-didactic, it ultimately
influences many aspects of the experience. In this paper I summarise
some of the issues that drive this approach and discuss their implications
within this particular mode of practice.
Inside the Torment Creature (2005). Img. Benedict Foley/Cameron
Owen
Conditions Suggesting Ecosophy
Although humanity is now an integral part of almost all life’s
interlocking cultural and biophysical ecologies, our collective
history of ecological sustainment is bleak.[1]
We have a deeply ingrained perceptive image of ourselves as lording
over, rather than interacting within, our worlds. Our long history
of dominance and oppression of ‘the other’ parallels our history
of dominance and oppression of biophysical systems. This has led
to the ecological malaise that grips our planet today. Vandana Shiva
reminds us that we have entered an era ‘dominated by violence, conflict,
disharmony and terror... troubled times and troubled thinking’ (quoted
in Merchant, 2004:310).
Theorists such as Guattari (1995), Fry (1999; 2000) and Conley
(1997) have explored connections between the ecological crisis and
a crisis of human subjectivity, deeply critiquing our homocentric
conceptions of self and our perceived role within interconnected
systems. Ecospsychologist Metzner suggests that ‘the most basic
facts of our existence on this Earth …appears to be irrelevant to
our psychology. Yet our own personal experience as well as common
sense contradict this self-imposed limitation’ (1995). Similarly
Felix Guattari suggests that the key question facing us today is
how to produce, tap, enrich and permanently reinvent a subjectivity;
a subjectivity which comprises our own attitudes, beliefs and emotions,
in ways that might become comparable with a universe of changing
values (1995:124). He suggests the deployment of a ‘four dimensional
ecosophic object’ with the interrelations between them being in
constant variation.
Ecosophy is a word initially coined by Norwegian philosopher Arne
Naess (1995) and subsequently developed by Sessions (1995). It is
a series of guiding principles for thinking and acting – a lived
philosophical position. Michael Heim describes how ‘ecosophy’ is
derived from the Greek words ‘oikos’ and ‘sophia’, meaning ‘wisdom
of the dwelling’ (1998). Founder of ‘deep ecology’ Arne Naess describes
his own personal ecosophy, which he calls 'Ecosophy-T', as being
a self-realisation, born both out of his development of and identification
with the philosophical ideals of deep ecology and his evolving engagements
with the world.[2] He
suggests a series of broad, defining characteristics to which the
ecosophical practitioner should subscribe, while also clarifying
that an ecosophy is contextual, personal and therefore its definitions
must remain open and fluid.[3]
Inside the Insatiability Creature (2005). Img. Benedict Foley/Cameron
Owen
Ecology is popularly thought of as being just solely a scientific,
biophysical discipline. However it is also a long established critical,
philosophical discipline that theorises around the dynamic, dialogic
relationships between multiple forms and manifestations of life.
Correspondingly my ecosophical praxis is deeply engaged with the
possibilities and qualities of conversational communication that
either already do, or could feasibly exist, between forms of systemically
located life, matter and technologically created forms. This praxis
operates out of an embodied concern for breakdown and disjunctures
within systems, particularly those skewed by human interference.
Through my artworks, I aim to create discursive, artistic experiences
inspired and focused by the possibility of metaphysical shifts in
our understandings of place and role within dynamic, interlocking
systems. One aspect of this approach leads me to favour interactive
experiences that ask participants to reflect upon the implications
of individual action and group collaboration within computational,
aesthetic systems of which they become an integral part.
This approach is epitomised within Intimate Transactions
by its interface design (the ‘Bodyshelf’) and the networked, computational
system that underpins it. The ‘Bodyshelf’ requires full body contact
and continual movement by two networked participants, allowing them
to co-creatively control much of the work’s complex computational
systems. Although there are many ways to approach the work, it ultimately
rewards participants with a willingness to collaborate, based upon
an understanding of their own place and role within a series of
complex, shifting relationships (manifested in image, sound and
vibration).
In my doctoral thesis (completed in 2003) and through subsequent
works, I developed an approach to creating ecosophical work based
upon a number of questions (considered as being always contingent
and under development). This process of asking ‘ecosophical
questions’ was key to Intimate Transactions’ conception,
iterative design and development processes.
Ecosophical Questioning
Electronic networks are now an integral part of our human-material/cultural
ecologies. They ‘seep into our consciousness, our everyday existence’
(Raqs Media Collective, 2005). The phenomena of the accessible electronic
network arrived within my lifetime (courtesy of the US military)
and the immaterial webs underpinning our networked society are now
arguably the foregrounding ecology of interest within the media
arts community. That network continually feeds us stories of terror,
lost opportunity and collapse, information that we may often feel
powerless to process or engage with. These increasingly urgent,
seemingly intractable problems of dysfunctional ecologies demand
our action and attention.
Ten years ago, I began to ask myself how I might best act as a
media artist? What role might I play through my profession that
could be of any consequence in engaging with the problems of ecology?
Tony Fry advises that an act of ‘sustainment’ should be ‘considered,
circumstantially appropriate action’ rather than ‘a stock “solution”’(2001).
I resolved that my contribution should be to deploy the interactive,
connective, popular aspects of networked new media arts to create
contexts for conversation around these pressing ecological issues.
This would be best achieved through a located, engaged praxis that
avoided didacticism. I believed that other professionals were already
engaged with such approaches.
At the start of the Intimate Transactions project, we began
to pursue processes of ecosophical questioning around form, approach,
modality and content. These specific questions are described in
detail in my paper, ‘Investigating Ecological Subjectivity’ (Armstrong,
2004). This led us to design a durational experience for participants
that required their active engagement. We resolved that physical
movement would be central to the experience and that its effects
would ripple through to affect all computational and experiential
aspects. The two physical interfaces and their supporting environments
should also have a strong physical presence, while not strongly
detracting from the experience of the participants once engaged
with the work. This led us to design the ‘Bodyshelf’ in collaboration
with furniture designer Zeljko Markov. This unique hybrid of furniture
and interface demands a particularly active physical engagement.
Furthermore the work’s interactive, computational design was inspired
by the energetic flows inherent within scientifically described
ecologies (e.g. the flows of energy within ecological systems that
originate from the sun/photosynthesis and that are subsequently
exchanged via consumption and decomposition).
Room Setup, B’Tween Festival, Doncaster (2005). Img. Keith Armstrong
This focus on ideas of energy transfer concurred well with the
performance theory and practice of Transmute Collective’s performance
director Lisa O’Neill who performs in the Japanese tradition of
Suzuki Theatre. This actor training method focuses upon the energetic
centre of each actor and explores the subsequent energetic relationships
between other actors and their audiences. This led us to conceive
Intimate Transactions as a personal, performative experience
in which both participants become woven within its systemic operations
and immersed within multiple processes of dialogue, exchange and
transfer. This parallels Arne Naess’s ecosophy, which declares ‘a
rejection of the person IN environment image’ in favour of a ‘relational
total field image’ (Naess, 1995:151).
Throughout these early design processes, my intention was never
to attempt to mimic the sophisticated (and mostly mysterious) operations
of biophysical or social ecologies, but rather to focus upon the
connection-making and communicative features that these tools offered.
This would involve recognising the potential these tools offer for
creating simple energetic ‘transmission and reception paths’ metaphors.
The first stage of this research involved a number of pilot projects,
which initiated theoretical and practical approaches to dual site
and online installation and created single and multi-site networked
infrastructures. These led to two publicly presented works: Liquid
Gold(2001), a dual site and online performance/installation
event; and Transact (Flesh, Skin & Bone) (2002), an interactive
installation:
Setting up the Bodyshelf at the Ars Electronica Festival (2005).
Img. Keith Armstrong
Intimate Transactions, R&D Stage 1, Brisbane Powerhouse,
(2003). Img. Sonia de Sterke
These works both had strong performance imagery created by Lisa
O’Neill. As we better understood the role of performance within
the interactive design process we decided to shift its role in the
work, instead moving the participant towards a more actively performative
context. This decision also recognized the power of choreography
within the design of interactive systems, interfaces and virtual
characterization. At that time, we also resolved to focus the work
around what project mentor and sustainability scientist/mentor Elizabeth
Baker named ‘ecological subjectivity’, a sense of self she describes
in her writings as being intimately relational, embodied and embedded
(1997: 261). We engaged Baker in a number of conversations around
this topic and together highlighted three interlocking concepts,
called ‘Me’, ‘Us’ and ‘Other’:
ME is…that bit the participant identifies
as themself – as he or she.. US – for most people on the planet…is
other people like me! Other PEOPLE like me. US is a more inclusive
term...OTHER…is that stuff which is not like me, that stuff that
is really other to me that I have no connection to. (Armstrong
2003)
Diagram of Ecological Selfhood, (1997). Img. Elizabeth Baker
We used this trio of concepts as core organizing factors for the
work, both within the scripting methodology and the media design.
Each artist interpreted these ideas within their own forms: interaction
design, visual design, sound design, bodily movement of the participant
and interface design.
The first iteration of Intimate Transactions (2003) was
designed to give a single participant the opportunity to journey
through three distinct movements within the work (‘Me/Us/Other’)
using gentle body movements. These would all have different, but
thematically related textural, textual and emotive sensibilities.
The ‘Bodyshelf’ was designed not only to support the reclining body,
but also to control the possible range of a participant’s body movements.
These were choreographed to move between containment/compactness
(envisaged as ‘Me’) through ‘Us’ towards ‘Other’ (increasing physical
extension of upper body and limbs). This involved a physical shift
from pressing arms and body backwards into the ‘Bodyshelf’ to
reaching away from the ‘Bodyshelf’ and thus engaging with an overhead
camera-controlled, gestural recognition system. This method of controlling
the work was taught to participants before they began the experience.
The ‘Me/Us/Other’ conceptual progression was also designed into
the imaging of the body-based media activated by these movements.
The interactive soundscape by Guy Webster was similarly created
from a spread of sounds interpreted as personal/close/spatially
familiar, moving towards distant/unfamiliar and spatially abstracted.
This version of the work also included a textual component with
animated words and phrases similarly arranged in thematic groupings
that would emerge and combine with the body based media. These were
drawn from Italo Calvino’s short story ‘Smog’, a work with ecosophical
relevance that tracks a man’s obsessive preoccupation with a physical/psychological
pollution enveloping his increasingly fraught relationships (1971).
In all of these ways, the work used a single participant’s bodily
expression as the means for invoking and exploring mediatised relationships
that were at times comforting and personal, but that could quickly
shift to moments of great intensity and agitation.
It was my intention that this interactive structure would promote
the metaphorical allusion to the aforementioned principles of ecological
science and philosophy – alluding to a self re-imagining through
navigational choices within this particular experience. Elizabeth
Baker later wrote about her experience of this initial stage of
the work:
The installation, I came to realise, is a way of exploring otherness,
strangeness, unknowability in a safe way: a physical / aural
/ visual analogy to storytelling. Because it is safe, the individual
is more likely to explore just that little bit further, to take
themselves into unfamiliar territory…Its objectives are met through
the experience of exploration. It helps us learn to push the boundaries
of our familiar in ways that accept unknowability. In that, it
is a small lesson in developing an ecological consciousness.
(Armstrong and Baker, 2003)
This first version of Intimate Transactions was shown extensively
to focus groups. Subsequent discussion and debate with each of the
participants uncovered some key design problems. A key issue was
the lack of agency experienced by some participants who were unable
to easily locate themselves within the experience and thus comprehend
how their bodily actions related to changes within the work’s image,
text and sound. The consensus was that a direct, controllable representation
of their presence within the work would make navigating the experience
much easier.

The Change Creature, (2005). Img. Stuart Lawson
It had always been our intention to avoid making each participant’s
presence central to the work, situating him or her as one key, environmental
force affecting the experience (e.g. their actions might affect
changes in colour, speed, mixing, replication or processing rather
than the direct motion of an on-screen or aural entity). However,
despite our satisfaction with the initial design, we also acknowledged
that our experience of using the work was skewed by the many hours
we had spent with it in discovering the broad subtleties of the
work. Furthermore we had intended to make a work that would be effective
within thirtyminutes or less as our research had indicated any longer
would simply make the work unpalatable for exhibition/gallery curators.
Therefore we decided at that stage to make fundamental changes
to our design, ensuring it could work as a dual person, networked
application. We decided that the structure required should be much
closer to that of the multi-player game engine, which typically
used avatars to represent the participants’ positions and activities,
working in dialogue with other characters. Most importantly, this
new approach would allow us to build upon and refine the ecosophical
questioning that had led us to this point.
Developing an ecosophical networked praxis
In order to undertake this major systemic change at what was a
late stage in the project’s funding cycle I brought together a new
interdisciplinary team to work with our collective. At the outset,
we resolved to capitalise upon the strengths of the ‘Bodyshelf’,
retaining it as the work’s core navigational device because of its
successes in establishing embodied energetic flows between the participant
and the work. New team member Marcos Caceres brought with him the
technical possibility of creating an underlying relational model
for the work that would inherently encompass core aspects of ecologies,
such as evolution, emergence and the exchange and transfer of objects/forms
between two or more parties. This led us to imagine an entirely
new computational model based upon transactions – exchanges
between parties that would lead to change for all. We resolved to
temper this formal idea of exchange by engendering a sense of increasing
sensual intimacy between participants, particularly as acting remotely
via a network had the potential to be an alienating experience.
This involved collaboration with Pia Ednie-Brown and Inger Mewburn
of RMIT’s Spatial Information Architecture Lab. On their research
group’s website, they describe the sense of presence between participants
that we were seeking as being ‘about ways that affective (qualitative,
emergent) dimensions arise, move through and translate across different
media, moments and spaces’ (Spatial Information Architecture Lab,
2005).
The Conflict Creature, (2005). Img. Stuart Lawson
Therefore we set ourselves the task of creating a new version of
Intimate Transactions that was entirely networked, that would
assure a strong sense of agency for participants and that would
provide a more intuitive, navigational capacity for the ‘Bodyshelf’.
Conceptually it would reinterpret the ‘Me/Us/Others’ idea whilst
continuing to operate around ideas of energetic transfer and the
performative role of the body. It would also use character-based
avatars and icons for navigational ease and dual player familiarity
and place transactive exchanges between them at the heart of the
work in ways that necessitated collaboration. The work would attempt
to also encourage a sense of increasing intimacy between participants
and be welcoming and accessible to participants of different ages,
cultures and body shapes.
The opening video for this new work states:
You have just begun the Intimate Transactions experience.
Someone in another place is doing the same thing right now. You
are connected together and standing on identical Bodyshelves.
Both you and this person will experience your own world of unusual
creatures.
You can take things away from your Creatures, but in order to
return these, you must interact with the other person.
How you treat these Creatures will ultimately affect what you
see, hear and feel and what the other person sees, hears and feels.
(Introductory Video, Intimate Transactions, Transmute Collective,
2005)
Intimate Transactions Technical Specification Card, (2005).
Img. Keith Armstrong
Intimate Transactions Technical Specification Card, (2005).
Img. Stuart Lawson
Intimate Transactions comprises two sites, each with a ‘Bodyshelf’,
controlled via a server. Participants use their ‘Bodyshelf’ to control
their own body-shaped avatar moving within a virtual audiovisual
space populated by a group of other avatars (creatures). The work’s
exploratory, navigational and interactive structure was adapted
from the prior ‘Me –> Us –> Other’ (familiar –> unfamiliar)
progression. Navigating within the work without the intention to
transact with another creature or the other participant implies
operation within the ‘Me’ realm. Interactions between two participants
are termed the ‘Us’ realm (that is, a place of relative familiarity/empathy),
whereas interactions between participants and creatures indicate
a shift into the realm of ‘Others’. During the experience of the
work, these loose distinctions dissolve as participants integrate
elements of creatures and exchange them collaboratively with the
other person. Participants are therefore encouraged to explore ‘otherness’
(set up through the transactive process of taking away images away
from the creatures and embodying them). This collecting process,
commonly situated as the way to ‘win’ in computer games, is designed
to slowly destroy the creatures and their constituent environment
(indicated by a rapidly increasing, overall sluggishness, lessening
brightness and inability to transact smoothly). The only way to
restore the ‘health’ of the system is to work collaboratively with
the other person to return these objects to the creatures and thus
raise the overall energy of the worlds. This new design celebrates
the possibility of individual exploration by suggesting roles that
ecologists terms ‘keystones’: ‘those species having a large, disproportionate
effect, with respect to their biomass or abundance, on their community’
(Piraino, 1999). However it also stresses the need for collaborative
action and sensitivity to the entire system.
This model was achieved through the unusual design approach of
creating two separate, local, parallel universes populated by two
sets of creatures. Each participant’s local actions mean that the
image and sound experience at each site may evolve and develop quite
differently. However they are still able to view the position of
the other person acting in their own local universe (but not actually
observe what is also happening to their local creatures or the quality
of their local environment). The shadow of the other person’s avatar
implies ideas of ‘overshoot’, caused by ecological foot-printing
and ‘entanglement’ whereby ‘quantum particles such as electrons’
remain ‘mysteriously linked even when separated by enormous distances.’
(Buchanan 2004:32).
Lisa O’Neill Performing for Motion Capture, (2004). Img. Keith Armstrong
Although participants are able to influence an almost infinite
array of image, sound and haptic outcomes, they can never exert
absolute control either individually or collectively. Furthermore,
the effects of all their apparently private actions ripple through
the system to increasingly atrophy both worlds. Although participants
may choose to disappear into their own local worlds and never transact
with each other this will quite quickly limit their experiences.
Hence participants who choose, instead, to transact frequently with
each other begin to read a representation of the state of each other’s
worlds and then choose to alter their actions within the work accordingly.
This encourages a reflective, embodied state that capitalises upon
the work’s slow, engrossing pace of interaction and the subsequent
increase in sensory awareness that accompanies the deceleration
of bodily activity.
The redesigned ‘Bodyshelf’ integrates navigational capacities for
direction and intensity controlled via the feet or the back. These
subtle, embodied navigational methods include a tilting floor, driven
by body balance and weight and a pressure-sensitive backboard, driven
by weight and position of the upper back, invoking subtle modes
of body action that concur with the ideas of energy flow, centralisation
and embodied focus developed for the initial version of the work.
Vibrations were also incorporated within the ‘Bodyshelf’ structure,
indicating subtle qualities of movement of the other remotely situated
person. A further wearable device, located on the stomach (the haptic
pendant) indicates the proximity and qualities of the other creatures,
incorporating sensate responses at the core of the experience.

Two Participants See Each Other Via a Video Stream at the End of
the Experience, (2005). Img. Keith Armstrong
Although the transactive exchanges between networked participants
develop around a simple game logic of collecting and returning objects,
we were careful not to stress direct competition between participants
by suggesting outcomes that might be understood as wins or losses.
Instead, the work encourages a collaborative sensitivity of navigation
and interaction. For the same reasons, we avoided any clear beginning,
middle or end to the experience. Through these networked and cross-affective
processes, participants are directly and indirectly exposed to the
results of the other participant’s activities and may then choose
to use this knowledge as a guide for their subsequent actions. At
the very end of the experience a bidirectional video stream is switched
in so that each participant can see the other person after his or
her collective, electronically mediated experience. In all these
ways we asked participants to shift their considered actions over
time in order to gradually understand the range of local and networked
factors shaping their experiences. These collective audio-visual
and tactile experiences evolve through different states of balance
as information ripples backwards and forwards, facilitated by the
work’s server. Our aim is to create an experience in which participants
can slowly begin to sense their shared roles within a complex web
of energetic relations that connects them and everything else within
the work, a partnership that promotes a heightened awareness of
body, both in dialogue with the work and with the other person.
At Ars Electronica, (2005). Img. Keith Armstrong
Intimate Transactions Proof of Concept, (2005). Img. Erika
Fish
These outcomes both built and extended upon the original process
of ecosophical questioning, leading to four refined questions attuned
to ecosophical networked praxis. They are relevant as a guiding
method for other media artists engaged in creative practices with
eco-social/political concerns and are listed here:
1. Is the work part of a cyclical process of experiencing that
shapes the way in which connected participants interface concurrently
and co-dependently within networked new media spaces? Together,
do these networked environments create a ‘living’ experience for
which the work either initiates or provides the topological context?
2. Is a relational field experience being constituted by the work
that progressively negotiates and aligns itself within its host
environments both locally and globally and does this develop a distributed
poetics of energy transfer?
3. Does each networked participant become enmeshed within the systemic
experience of a work that alludes to the processes of energy flow
within globally distributed ecological systems? Do participants
collectively embody these energy exchanges in ways that integrate
them within cycles of energy transfer, exchange and recycling woven
together by the work’s server-based structures?
4. Do all networked participants become immersed within processes
of a broadening dialogue involving each component of the work, the
connecting networks and other participants?

Opening Image for the Work, Signifying Two People Logged in, (2005).
Img. Stuart Lawson
Conclusions
This paper has presented an intertwined journey of practice and
theory evolved through the development of a major new work. This
was also the vehicle for better understanding how praxis-led, ecosophical
embodied research might be pursued within the networked domain.
These new questions listed above will form the basis for the development
of subsequent works and are also offered here to other practitioners
who might use them to establish similar engagements within their
own modes of praxis. The development and production of this work,
and these resulting questions, therefore mark a renewed place from
which to continue ongoing processes of ecosophical exploration and
reflection.
The significance of this journey for me is much more than simply
the development of that vital tool kit of techniques, strategies,
ideas and experiences or even an increasing body of artistic work.
Such praxis is not simply undertaken, but lived and experienced
in a way in which one’s own life merges into a desirable inseparability.
Ultimately, ecosophical processes are integral to my personal, subjective
investigation into what it might mean to think and act ecologically
within a networked context.
It is my desire and aim that others will also choose to also take
on this pressing challenge.
Acknowledgements
I would like to acknowledge the support of the Transmute Collective
of which I am the Artistic Director - Lisa O’Neill (Performer) and
Guy Webster (Sound), my numerous creative co-collaborators (please
refer to http://www.intimatetransactions.com/artists3.htm), The
Australian Government through the Australia Council, its arts funding
and advisory body & the Queensland Government through Arts Queensland,
QUT’s Creative Industries Faculty and The Creative Industries Research
and Applications Centre (CIRAC), The Australasian CRC For Interaction
Design, the Performance Space (Headpsace Residency Program) and
my partner, Dr. Julie Dean.
Zeljko Markov Working in His Canberra Studio, (2005). Img. Guy Webster

The Insatiability Creature, (2005). Img. Stuart Lawson
Intimate Transactions Signage, at Ars Electronica, Linz, Austria,
(2005). Img. Keith Armstrong
Intimate Transactions at the Ars Electronica Festival,
Linz, Austria, (2005). Img. OK Centre for Contemporary Art

The Transmute Collective at the Intimate Transactions Premiere,
Glasgow, (2005) Img. Gavin Winter
Author's Biography
Keith Armstrong was formerly an electronic engineer and Information
Technology specialist, later training in visual,
new media arts with a strong engagement with innovative performance
practices. (For full details, see http://www.outlook.com.au/keith).
He is an internationally exhibiting new media artist and is currently
an Australia Council New Media Arts Fellow. He is the artistic director
of the interdisciplinary Transmute Collective, and was formerly
a Postdoctoral Fellow at CIRAC, Queensland University of Technology
Creative Industries Faculty, Kelvin Grove, Brisbane, Australia and
a lead researcher in ACID (The Australasian CRC for Interaction
Design).
Notes
[1] Tony Fry writes, 'Sustainment is the result
of whatever is necessary at any given place or time to counter the
negations of the unsustainable. It essentially comprises of a collective
giving value and acting. It cannot be reduced to a formulaic set
of actions as it has to be conjuncturally responsive - in other
words an act of sustainment is determined by taking considered,
circumstantially appropriate action rather than applying a stock
'solution'. Moreover, the act of sustainment taken is always one
of addressing temporal consequence, it always produces change that,
anthropocentrically, 'gives time'. This expression of sustainment
registers the highest order of species self interest, it fuses a
recognition that 'we' cannot be response-able without being sustain-able,
'we' cannot secure the conditions upon which we depend without securing
the condition upon which 'that-which-is-not-us' depends. No matter
what we have come to believe, 'we' are not individuated entities
but relational beings who have become eternally alienated from this
condition - in this sense human centredness is being with an absolute
blindness to the fact of our connectedness to both material and
immaterial ecologies' (2001).
[back]
[2] 'A philosophy that calls for a profound shift
in our attitudes and behaviour based on voluntary simplicity; rejection
of anthropocentric attitudes; intimate contact with nature; decentralization
of power; support for cultural and biological diversity; a belief
in the sacredness of nature; and direct personal action to protect
nature, improve the environment, and bring about fundamental societal
change'. (Cunningham and Cunningham, no date available)
[back]
[3] Naess’ eight pointers to an ecosophy (listed
at http://www.haven.net/deep/council/eight.htm)
are
1: The well-being and flourishing of human and non-human life
on Earth have value in themselves These values are independent
of the usefulness of the non-human world for human purposes.
2: Richness and diversity of life forms contribute to the realization
of these values and are also values in themselves.
3: Humans have no right to reduce this richness and diversity
except to satisfy vital needs.
4: The flourishing of human life and cultures is compatible with
a substantially smaller human population. The flourishing of non-human
life requires a smaller human population.
5: Present human interference with the non-human world is excessive,
and the situation is rapidly worsening.
6: Policies must therefore be changed. These policies affect
basic economic, technological, and ideological structures. The
resulting state of affairs will be deeply different from the present.
7 :The ideological change will be mainly that of appreciating
life quality (dwelling in situations of inherent value) rather
than adhering to an increasingly higher standard of living. There
will be a profound awareness of the difference between bigness
and greatness.
Those who subscribe to the foregoing points have an obligation
directly or indirectly to try to implement the necessary changes.
[back]
References
Australian Centre for the Moving Image, ‘Immersive interactive
experience at ACMI, Intimate Transactions’, press release, (March
9, 2005).
Armstrong, Keith, M. ‘Investigating Ecological Subjectivity: Intimate
Transactions (Shifting Dusts)’. PixelRaiders 2004,
Sheffield Hallam University, Sheffield, UK, (Sheffield Hallam University
Press, 2004).
Armstrong, Keith M. ‘Towards an Ecosophical Praxis of New Media
Space Design’. Unpublished Ph.D. Thesis (Creative Industries Research
and Applications Centre. Brisbane, Queensland University of Technology,
2003)
Armstrong, Keith & Baker, Elizabeth. ‘Keith Armstrong in Conversation
With Liz Baker’, (2003), http://embodiedmedia.com/projects/intimate_t/Bakerconv.htm.
Baker, Elizabeth, ‘Ecological Being/Being Ecological: Self, Morality,
and the Environmental Exigency’. Unpublished Ph.D Thesis (Faculty
of Science, Griffith University, Queensland, Australia,1997).
Baker, Elizabeth. ‘Me, Us, Them’. (2005). http://www.embodiedmedia.com/projects/intimate_t/ConvLizBak.rtf.
Buchanan, Mary. ‘Mind Games: Quantum Tricks That Read Your Thoughts?’
New Scientist, 184 (2004) 32–34.
Calvino, Italo. Smog, The Watcher & Other Stories (New
York: Harcourt Brace Jovanovich, 1971), 181.
Conley, Verena. Ecopolitics:The Environment in Poststructuralist
Thought (New York: Routledge, 1997).
Dourish, Paul. ‘Seeking a Foundation For Context-Aware Computing’,
Human Computer Interaction (2001), 229-241.
Eldredge, Niles & Barnet, Belinda. ‘Material Cultural Evolution:
An Interview with Niles Eldredge’, Fibreculture Journal,
issue 3 (2004), http://journal.fibreculture.org/issue3/issue3_barnet.html.
Fry, Tony. A New Design Philosophy: An Introduction to Defuturing
(Sydney: UNSW Press, 1999).
Fry, Tony. 'Know Your Enemy: Defining the Problem of Unsustainability,
Shaping the Sustainable Millennium’,paper delivered at Shaping
the Sustainable Millennium Conference, Queensland University
of Technology, Brisbane, (2000), http://www.teamdes.com.au/pdf_files/Know%20Enemy.pdf.
Fry, Tony. ‘Openings Into The Ecology of Information Technology,
Impacts of Information Technology Briefing Paper’, (2001), http://www.edf.edu.au/Pathfinding/Archived/IIT/BriefPart1.htm.
Gray, Carol. ‘Inquiry Through Practice: Developing Appropriate
Research Strategies’ (1996), http://ww2.rgu.ac.uk/criad/cgpapers/ngnm/ngnm.html.
Gablik, Suzi. Conversations Before The End of Time (New
York: Thames and Hudson, 1995).
Guattari, Felix. Chaosmosis: An Ethico-Aesthetic Paradigm
(Bloomington & Indianapolis: Indiana University Press, 1995).
Heim, Michael. ‘Virtual Reality and the Tea Ceremony’ (1998), http://www.mheim.com/html/docs/vrtea/vrtea.html.
Spatial Information Architecture Lab, ‘The Liveness Manifold’ (2004),
http://liveness.sial.rmit.edu.au/,
(2005).
Merchant, Carolyn. Reinventing Eden, The Fate of Nature in Western
Culture. (New York: Routledge, 2004).
Metzner, Robin. ‘The Place and the Story: Where Ecopsychology and
Bioregionalism Meet’ (1995), http://trumpeter.athabascau.ca/content/v12.3/metzner.html.
Naess, Arne. ‘The Shallow and The Deep, Long-Range Ecology Movements’,
in Deep Ecology for the 21st Century, ed. George Sessions
(Boston, Shambhala, 1995), 151-155.
Naess, Arne. ‘Eight Points’ to a deep Ecology, http://www.haven.net/deep/council/eight.htm.
Piraino, Stefano and Giovanni Fanelli. ‘Keystone Species: What
Are We Talking About?’ Conservation Ecology, vol. 3(1) no.
1 4, (1999), http://www.ecologyandsociety.org/vol3/iss1/resp4/.
Robins, Brent, ‘Maurice Merleau-Ponty’, from What is Existential
Phenomenology? http://mythosandlogos.com/MerleauPonty.html.
Sessions, George. Deep Ecology For the 21st Century (Boston:
Shambhala, 1995).
Transmute Collective. Liquid Gold: The New Adventures of Ling
Change, dual site media performance with streamed and online
components, Brisbane, Australia and Sheffield, England, (2001).
Transmute Collective. Transact (Flesh, Skin and Bone), interactive
installation, State Art Galley, Hobart, Tasmania, (2002).
TOP |