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   issue 1 - the politics of networks

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Abstracts

 

Report: Creative Labour and the Role of Intellectual Property

Ned Rossiter

Perfect Match: Biometrics and Body Patterning in a Networked World

Gillian Fuller

Internet Politics in an Information Economy

Jon Marshall

The Military-Entertainment Complex: A New Facet of Information Warfare

Stephen Stockwell
& Adam Muir

The Erasure of Technology in Cultural Critique

Belinda Barnet


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Abstracts

Ned Rossiter – Report: Creative Labour and the role of Intellectual Property

This article reports on findings from a survey posted to the fibreculture mailing list prior to the 3rd annual fibreculture meeting in Brisbane this July. Broadly speaking, the survey was interested in the extent to which the exploitation of intellectual property defines the condition of labour within the creative industries. At a methodological level, the article challenges prevailing assumptions about conducting empirical research in new media studies and enlists a processual media theory approach as a technique for drawing out the relationships between the condition of creative labour and reflexive, non-linear media-information systems of communication. Central to this article is an argument about the merits of the Italian autonomist concept of 'immaterial labour' against what I term 'disorganised labour'. The article suggests that the latter more accurately describes the current condition of creative labour. The article concludes by advocating the political strategy of organising creative labour in the form of networks rather than the traditional model of the party, as adopted by various unions.

Gillian FullerPerfect Match: Biometrics and Body Patterning in a Networked World

Bodies are increasingly becoming collectively integrated into informational processes which are open to biotechnical forms of regulation. Biometrics, the use of body measurements such as retina scanning, face recognition and fingerprinting is now being uncontroversially introduced throughout the world under the aegis of security and efficient traffic management. Fields that once molded the individual through bodily confinement and observation are dispersing and converging into the regimes of logistics and control.

This paper looks at the operations of biometrics to consider the biopolitical ramifications of body measurement as power is made operational by controlling movement via the haptic techniques of information architecture rather than the more familiar modes of discipline and panoptical vision machines. Biometrics is the perfect control for the networked individual as we divide across infinite planes and dimensions, reconfiguring endlessly to become pattern matches in expanding databases of everyday life.

Jon Marshall Internet Politics in an Information Economy

It is argued that models of the "new" Information economy are in many ways incompatible with the more free wheeling modes of exchange which were part of the traditions of online society. The so called "hacker ethic" built around the prestation of open or free software seems to be under challenge, and not, as Pekka Himanen suggests, the forerunner of a new freer society. Knowledge workers may not be particularly powerful, or part of any kind of democratic vanguard. A contestation over types of property is occurring and apparently being won by the corporate sector. Furthermore it seems the "information society" may favour inaccuracies and certainty in information, rather than a kind of problem solving democracy based on factuality. As a result expectations that the Internet may lead to a revitalisation of democracy, or discussion, are probably over optimistic.

Stephen Stockwell and Adam Muir The Military-Entertainment Complex: A New Facet of Information Warfare

The second Gulf War will become synonymous with the emergence of fully-fledged information warfare where the military-entertainment complex has so influenced strategic and logistic possibilities that it becomes apparent that the war was waged as entertainment. This is entertainment not as an amusement or diversion but utilising the techniques and tropes of the burgeoning entertainment industry as a means to achieve military objectives. This paper offers a short history of the military-entertainment complex as reality and simulation become fused in the practices of the US military machine. The paper then briefly explores three central aspects of this phenomenon evident in recent developments: the military function of computer games; the role of the Hollywood scenario and the blurring between news and reality TV. Finally the suggestion is made that subverting, co-opting and reconstructing the military-entertainment complex provides new possibilities for alternative strategies of information warfare.

Belinda Barnet The Erasure of Technology in Cultural Critique

How can we think technology in its material specificity? Contemporary critical theory treats technology as a trope or representation rather than a physical reality in the world. The "machine" is not just a metaphor for a particular technology, but for technology itself. And at a deeper level, this metaphor enframes technology within a semiotically constituted field. US critic Mark Hansen argues that this perspective gives us no access to the materiality of technology itself, to its impact on our embodied lives. We should abandon the systemic-semiotic approach, or at least find an alternative.

In this essay I explore Hansen’s argument and claim that it constructs this as a choice – we either approach technology through the body, or we approach it through language. I argue for a different reading: a reading which does not create a choice between text and materiality, text and technology – but at the same time, a reading which does not depend entirely on cognition and representation, which does not dissolve materiality into thought. I want to think technology as at once material opacity and as representation. And I believe that the elements for this can actually be found in the work of Bernard Stiegler and Jacques Derrida.

I want to extricate a politics of technology that sacrifices neither side of the equation, that addresses the specificities of new media technology through the concept of the archive.